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Recent content by Nog Robbin

  1. Let's Play Pokemon Emerald!

    :D Just think how long this story will be if Bubbles and Abby/Flappy/Anal Entry/Wanky/Whatever actually manage to get right to the Pokemon league...
  2. Interesting article about game mechanics

    Procedural content could be used to simply add a more believable semblance of existence - NPC's that actually trade, shop keepers giving jobs (not quests) to get stock for them, scared travellers asking for protection on their journey. Sure - you could go further and randomise everything - that...
  3. Let's play my one-man indie epic - 56k friendly - OR IS IT??

    How about catching all his putrid breath from the gaping maw lined with rotten teeth he calls a mouth in a big plastic bag (just out of shot) then blowing it back in his face to see how much he likes them apples? Then wait for him to finish with you and leave while he's having a sleep.
  4. Let's Play Pokemon Emerald!

    Top work - keeps getting better. :lol: Shame about the mudkip though. Might has well have called him "wanky" rather than flappy - but flappy seems happily derogatory so I'll let it pass... Hard to imagine bubbles let a chance pass to get Doom Cock though. Is she a lezzer?
  5. Lingwe's List of Fanboy Defenses

    Hang on - I'm pretty certain you did repeat the price... You did - see - just after you said it would never be repeated too! Sheesh. What a bald faced liar. Want a job in PR?
  6. Let's Play Pokemon Emerald!

    At least the game is pretty much all about choice and conseqeunce. Though if I recall correctly whatever pokemon you choose the consequence is that your rival gets the one with an advantage over it - and still generally loses. If you play the game anything like my daughter does your final...
  7. Let's Play Pokemon Emerald!

    Bizarrely I always wondered about the true story behind the Pokemon games... Ok... so I didn't. But this is making a relatively entertaining read. Just get to the pokemon selection already!
  8. People don't know 'wtf' an RPG is anymore?

    While the term role playing game would tend to indicate playing a game under the role of the character the actual "role" part tends to get forgotten and all that is used is the idea of stats and progression. This does go back to part of the original table top role playing games which tended to...
  9. Having their cake and eating it too - amateur repost

    Re: Deniszi It sounds like a good idea, only the current level available readily would appear to be things like telephone systems automated attendants, the speaking clock and the SMS to voice service. The biggest problem is in that words recorded individually (even with various changes to...
  10. Having their cake and eating it too

    Voice synthesis is improving. I read an article I believe in the Focus magazine (checked their site but it has no search facility) about how close it could be to being able to simulate voices, inflection and all, from a person after recording just a few words. Even if it's close to human...
  11. Killing! Magic! Rant! Incoherence!

    Ever read the wolf in the shadows/John Shannow books by David Gemmel? In them the main character is often treated like that - welcomed openly when a town has a problem, but shunned and expected to move on for his violent ways once the problem has been cleared up.
  12. How to make a numberless (but stat-heavy) system WORK

    Do dramatic stat/skill increases need to exist in an RPG? As I mentioned, if a player chooses a character at the beginning who's skills are dramatically different from another character, the whole experience would be different. It still uses stats and skills, but because they don't grow...
  13. Killing! Magic! Rant! Incoherence!

    It's mostly because killing things is an easy way to keep people occupied. Imagine walking for more than 5 minutes without having to hit something - how would people cope with such tedium? :) Of course, you could just mug people or have brawls that don't result in death, but maybe having to...
  14. How to make a numberless (but stat-heavy) system WORK

    First off, excellent topic! It's discussions like this that drew me to RPG codex in the first place - game mechanics and general brain storming about ideal games or potential advances are far more interesting than general game reviews or comments about how sucky most RPG's are. My first...
  15. Improving the Opening Stories

    By having multiple openings you can potentially increase the number of play throughs. When you always start in the same place, and have to go through almost the same things you are limiting the amount of times a game will be played. Of course, this makes it harder to design in the first place...

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