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Recent content by Piotrovitz

  1. Piotrovitz

    Underrail: The Incline Awakens

    Thought that the +60% detection googles might be the case, but still, it's bonkers from how far away they can spot you even with 150 stealth.
  2. Piotrovitz

    Underrail: The Incline Awakens

    Dunno if some of their variants have uber high detection etc but it felt like a bug - the stealth meter didn't even fill up, combat started immediately when I was in sight, even dozen tiles away. Tried to sneak through the last area with the oil, but immediately after jumping over the fence some...
  3. Piotrovitz

    Underrail: The Incline Awakens

    Just finished the beast on the first try, wasn't that bad, took 5 gas grenades, few HEs, and some 9mm w2c ammo I've hoarded for K&H, no caltrops/bear traps. I even forgot to pop focus stims. I'm wondering how the hell sniper or melee build would work, probably lots of traps? Anyway, how much...
  4. Piotrovitz

    Underrail: The Incline Awakens

    I've found this one, but I assume you're desperate and already found/tried it? Go to [Username]/documents/my games/Underrail Delete config.dat. This will also reset Underrail to default settings, so you'll have to adjust the screensize again and some settings like automatically opening doors...
  5. Piotrovitz

    Underrail: The Incline Awakens

    I keep getting this error from time to time during map transitions, but it seems harmless and doesn't corrupt saves, at least for me - I just reload last one, try again and it disappears :| Maybe try reinstall?
  6. Piotrovitz

    Underrail: The Incline Awakens

    ah, so fuck em. as much as I like shotguns and dislike sneaking in other gaemz, stealth in underrail feels very satisfying and can't imagine any build without it.
  7. Piotrovitz

    Underrail: The Incline Awakens

    lazer/melee sounds ultra fun, maybe that's the way to go. Appeal of ballistic pistols lies in good selection of unique ones and that's a huge thing for me. Gun crafting is boring, as you always end up with the same stuff, e.g. 7.62 muzzle break/rapid reload jag etc, it all comes down to farming...
  8. Piotrovitz

    Underrail: The Incline Awakens

    Yeah, all things considered it probably won't be that different in the long run from vers/SMG one, just some spice added like using unique ammo or active abilities. To have entirely different exp I'd have to go with pure cave wizard or spears like you said. Was thinking about shotguns too, as...
  9. Piotrovitz

    Underrail: The Incline Awakens

    On oddity you also kind of gain xp through combat, as most types of mobs drop something unique to them. The upside is that once you get all oddities unique to given mob, there's no reason to engage with them anymore, meaning no xp farming, which is always good. It's more of a question of...
  10. Piotrovitz

    Underrail: The Incline Awakens

    firearms gunslinger build (no pew pew/blobs), no psi except TM - yay or nay?
  11. Piotrovitz

    Underrail: The Incline Awakens

    Oddity seems wacky in theory but the way it's implemented makes it one of the coolest leveling system out there. I'm getting kind of bored with SMGs - easy build to get it up and running, but lack of active feats combined with constant w2c ammo shortage on DOM makes it less and less fun. Don't...
  12. Piotrovitz

    Underrail: The Incline Awakens

    Haha that's fucking bonkers. With dilation in play at least you have some pressure to finish the combat fast, same as with adrenaline. If anything, taser should be toned the fuck down now and it's effectiveness tied to the quality of components used.
  13. Piotrovitz

    Underrail: The Incline Awakens

    ah, good to know this, never really thought of luring the leader/rest of the room out, since even on DOM they're not that tough anyway. On psi - never bothered with anything on previous runs, but since I discovered temporal acceleration I can't imagine life without it now. Requires only 55 pts...
  14. Piotrovitz

    Underrail: The Incline Awakens

    AFAIK the turrent is located in the corridor so it can kill only 2-3 raiders who are wandering there. The leader and his pack in the room with hostages has to be clipped separately. Or can you keep turret on and lure the leader out somehow?
  15. Piotrovitz

    Eternity Pillars of Eternity + The White March Expansion Thread

    I assume this patch will fuck up IE mod?

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