Cyt
Novice
Ok, here is how i feel about this subject. I've been playing PtD for some time now and feel that this current armor system could be improved.
When we choose (in game of course... think rpg in general) whether to wear armor or not we are deciding how we wanna go through the game. Armored, we are fairly slow and get hit a lot, BUT the bigger part of that damage gets absorbed by that same pile of metal we trudge in around. And there is the other way, unarmored or extremely lightly armored. This choice implies that we are quick and agile, totally unencumbered by any metal construct on our back (or legs, arms...). What happens is this. While we cannot take much punishment, we don’t often get hit because of our agile and speedy maneuvering.
So there are two ways with which we can avoid damage which should be equally efficient in their task. That is why i strongly feel another skill should be introduced. Unarmored fighting. Of course the details are open for discussion. Obviously, dexterity and speed would affect unarmored fighting and Strength (mainly) would define the characters ability to wear heavy armor.
If i failed to 'paint a picture', try this. Imagine (not the greatest example, i know) a ninja fighting a medieval foot knight. Let’s suppose both fighters are equally skilled. While the m.k. is heavily armored he can’t follow the ninja’s movement and thus can’t hit him. On the other hand ninja is fast and often finds holes in m.k. 's defense which he uses to strike a blow, but rarely injures the m.k because of the heavy plating he is wearing.
I had to say this, because i often feel such details (while not too drastic) can immensely improve the game. I would like to hear other ppls opinions on this subject and will gladly answer questions if there are any.
When we choose (in game of course... think rpg in general) whether to wear armor or not we are deciding how we wanna go through the game. Armored, we are fairly slow and get hit a lot, BUT the bigger part of that damage gets absorbed by that same pile of metal we trudge in around. And there is the other way, unarmored or extremely lightly armored. This choice implies that we are quick and agile, totally unencumbered by any metal construct on our back (or legs, arms...). What happens is this. While we cannot take much punishment, we don’t often get hit because of our agile and speedy maneuvering.
So there are two ways with which we can avoid damage which should be equally efficient in their task. That is why i strongly feel another skill should be introduced. Unarmored fighting. Of course the details are open for discussion. Obviously, dexterity and speed would affect unarmored fighting and Strength (mainly) would define the characters ability to wear heavy armor.
If i failed to 'paint a picture', try this. Imagine (not the greatest example, i know) a ninja fighting a medieval foot knight. Let’s suppose both fighters are equally skilled. While the m.k. is heavily armored he can’t follow the ninja’s movement and thus can’t hit him. On the other hand ninja is fast and often finds holes in m.k. 's defense which he uses to strike a blow, but rarely injures the m.k because of the heavy plating he is wearing.
I had to say this, because i often feel such details (while not too drastic) can immensely improve the game. I would like to hear other ppls opinions on this subject and will gladly answer questions if there are any.