Cazzeris
Guest
http://steamcommunity.com/games/531930/announcements/detail/614011511172908393
So: a bunch of new portraits ready to be compared with Tworment's and an impressive changelog full of gameplay tweaks.
They even addressed the issues featured on the codex review. Time for another playthrough, Darth Roxor? There's even a Lo-Wang portrait now! :D
Iron Tower Studio said:
8 new portraits for your character
Improvements
- Added tanning racks to get more leather
- You can select your characters during the placement phase by clicking on the combat queue.
- The Crafting screen now separates schematics by weapon type and armor material and orders them alphabetically.
- You can now select techniques without the required materials, to preview the bonuses.
- You can see the THC, CS and ADC on area of effect attacks.
- You can now change where your character is facing during combat for 1 AP. Left click on the character and hold to choose direction.
- The textbox can be moved and resized.
- You can use the highest Crafting skill from any companion while in camps even if they aren't in your party
- Clicking on Loot All moves to the next body with items.
Changes
- Increased Hieron's block to 4 from 1 and CS to 5 from 4
- Changed Roxana's xbow/throwing to 6/6 from 5/7
- Increased Yngvar's CON by 1, decreased INT by 1, lowered his Axe and Block to 8 from 9.
- Ant chitin armor weighs less and requires less material to craft
- Killing Roxana grants SP.
- Tweaked gorza's (the new hammer) stats.
- Replaced the fight with 5 ants in the deep caves with a wounded scolopendra.
- Doubled the bonus to vsCS from CON.
- Tweaked CS formula calculation for aimed strikes.
- Ranged weapons use perception for aimed arms and legs
- Whirldwind effect for daggers, swords and 1h spears is bleeding instead of knockdown; higher chance to score.
- Constructs are now affected by knockdown, bash, attack and dodge penalties but they are a bit harder to bash or knockdown than human enemies.
Balance
- Base block is increase to 25 from 15.
- Increased chance to fully block attacks.
- Increased regular shields hardness.
- Increased crude shields vsRanged.
- Shields vsRanged no longer added when dodging (it's taken into account if block + vsRanged is higher than dodge).
- Increased base critical rating to 15 per CS point.
- Changed the berserk potion progression (Max is 40/10 from 50/5).
- Doubled the antidote's effect.
- Made the acid vial's effect stronger and available earlier. Now all of them do HP damage. Reduced throwing range. Increased AP.
- Splash Acid adds AoE similar to bombs.
- Increased Hammers' armor damage to 2.
- Increased Swords' bleeding damage to 3.
- Increased Bows' passive chance
New SP System
The new system makes reaching higher levels more costly, but enemies have lower skills, so the investment gives a better pay-off. Intelligence gives much higher rewards than before, and some SP rewards have been increased.
- Intelligence now gives flat bonus points per combat.
- Increased skills costs for levels 5 and higher.
- Increased SP rewards for some fights.
- Lowered the skills of all enemies to match the new gain from the player.
Bomb Changes
- Tweaked bomb critical formula. Center of explosion adds more bonus, but each point of CON over 6 protects more.
- 25 + Center of Explosion Bonus - (Victim CON-6) x25
- Center of explosion adds 50% to CS chance. Distance from center of explosion lowers this value.
- Increased damage and vsDR bonus.
Fixes
- CS facing bonus works correctly now.
- Fixed the chest near the crystal caves' forge.
- Opponents using Throwing weapons use correct APs.
- Mobility bonus is now disabled for knocked down characters.
- Fixed the disappearing construct issue if sent to the forge before activating the ancient facility.
- Scolopendras now have attacks of opportunity.
- Fixed the projectile collision on long bridges.
- Fixed extreme friendly fire with ranged weapons in crowded fights.
- Enemies will not bash creatures that are immune to bash.
- Fixed the issue with the AI and doors.
- Fixed the passable wall in rock bottom.
- Fixed the loop in crevice text interaction.
Languages
We'd like to thank the Russian and Spanish-speaking players who translated all the text and dialogues. We are humbled and very, very grateful for their effort to bring the game to people who wouldn’t be able to play it otherwise. You can change the language in the Options menu (via the Languages drop-down selection).
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Merry Christmas and Happy New Year! Thank you for your patronage.
So: a bunch of new portraits ready to be compared with Tworment's and an impressive changelog full of gameplay tweaks.
They even addressed the issues featured on the codex review. Time for another playthrough, Darth Roxor? There's even a Lo-Wang portrait now! :D