Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Fallout Fallout 4 Thread

Modron

Arcane
Joined
May 5, 2012
Messages
10,142
I apologize for being unaware of the current state or semi current state, I should say, of console capabilities; I tend to avoid interacting with console players.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,253

Fallout 4 Next Gen Matswap Bug Fix


82516-1715362328-1089811593.png


A workaround for the matswap bug introduced by the Next Gen update. If Beth ever fixes it, this mod will be taken down.

:lol:
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,683
The level of actual real-world interest of any location shouldn’t really matter to how interesting that location is in a Fallout game. It’s a post apocalyptic game, in a series where the pre-war locations shouldn’t really look much of anything like our own real-world versions of them.
Bethesda didn't get the memo and thus 50s cities stay 50s with some extra tech here and there. So in Bethesda's eyes, what was boring in the 50s will be boring in the 2070's and by extent into the post-apocalypse.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom