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Incline Killing Floor 3 by Tripwire Interactive

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,096
hate this nu-doom aesthetic why do the zombies look so clean like they took a bath before running at you
 

jaekl

Learned
Patron
Joined
May 1, 2023
Messages
1,079
Location
Canada
They don't want to have a good atmosphere in multiplayer shooters anymore because they are just going to ruin the atmosphere with all the gay shit that they sell to earth's retards.
 
Joined
May 2, 2012
Messages
420
Personally i liked in KF1 that maps had optimal places to camp out and defend. Especially on higher difficulties when a single fuckup could get you overrun and dead. In the beginning it was all about learning and testing the best places, after a couple of years everybody implicitly understood and worked well together, even on public servers with randos. Community maps and custom servers were also great back then.
Gunplay was better in KF2, but level design was a lot more "lets make sure there isnt a single good spot to defend".

I personally hated this in KF1. You had "figured out" map and was shooting in one place, or from vantage point until someone fucked up and angered Scrake/Fleshpound. So much fun.

KF2 was on the other hand too dynamic, as locations were so small, especially in endless mode, making some classes hard to pull of, like demo or sharpshooter.
Minor point - kiting was viable in KF1 but you needed an experienced group willing to go all Zerk.

I played a lot more solo games in 2 relative to 1 because the community just wasn't there. Estimate at best about 40% of pub players had a grasp of the basics. Not entirely their fault to be honest. Players didn't really need the same shared implicit understanding of maps, perks or Zeds in KF2. Easy enough to kite out of a bad situation with the increased movement speed and also pretty easy to solo carry a wave with certain classes.
 

PlayerEmers

Educated
Joined
Sep 15, 2023
Messages
147
Location
Brazil
I just noticed the game has Overwatch style ultimates.

image.png


Yeah... this just shares KF's name, genre, zeds names and playable characters. They completely changed the game's formula. Its dead.
 

PlayerEmers

Educated
Joined
Sep 15, 2023
Messages
147
Location
Brazil
https://www.pcgamer.com/games/fps/k...nage-and-i-cant-wait-to-jump-in-with-friends/

The good:
-"we wanted to increase the danger, and so Zeds now more like unique challenges"
-" the pace of combat is a bit slower"
-"There are also a range of new movement options. There's the ability to use zip lines and ladders letting players freely move around the maps "
-"addition of a crunchy weapon modification system has meant the weapons you have access to can be tweaked to make sure they're working how you want"

The bad:
-"armour plates are covering up a selection of weak spots across the beasties you'll be fighting" (basically the bullshit from KF2's robots and a few special zeds. headshots losing focus)

The ugly:
"The biggest and most controversial change will likely be that specialists—named characters that replace the class system of the previous games—can only buy guns designed for their specialty rather than the earlier “buy what you want” philosophy of older games. "
-" These specialists each get their hands on a gadget, which most players will recognise as being akin to one of Overwatch’s ultimate abilities. "
 

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