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KickStarter Kingdom Come: Deliverance - Dan Vavra's medieval chad simulator

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,182
I think I am going to raise my score to 7.5/10, mostly due to experiencing some more cool quests and some more really good environmental effects (forest, night, storm, lightning creating light for 1s).
For higher than that it needs more gameplay. I cannot ignore all the empty walking/riding and too many fetch or go there and kill quests. Also there is nothing to find while exploring except a simple random encouter here and there.
The main quest where you attack that bandit camp was cool, doing battles with a group was fun and it is a shame so far that was only one.

Overall this game is worth 20e or so, anyone that paid more was cheated.
It is eyecandy and has interesting combat system with terrible UI but just not enough interesting content to be more.
Also feels too low level. Like playing FP boring version of Baldur's Gate 1 where you start as lvl 1 but by end of game reach lvl 3. And can only be fighter or thief.
And of course severe lack of variety of enemies.
 

Habichtswalder

Literate
Joined
Aug 30, 2023
Messages
43
I think I am going to raise my score to 7.5/10, mostly due to experiencing some more cool quests and some more really good environmental effects (forest, night, storm, lightning creating light for 1s).
For higher than that it needs more gameplay. I cannot ignore all the empty walking/riding and too many fetch or go there and kill quests. Also there is nothing to find while exploring except a simple random encouter here and there.
The main quest where you attack that bandit camp was cool, doing battles with a group was fun and it is a shame so far that was only one.

Overall this game is worth 20e or so, anyone that paid more was cheated.
It is eyecandy and has interesting combat system with terrible UI but just not enough interesting content to be more.
Also feels too low level. Like playing FP boring version of Baldur's Gate 1 where you start as lvl 1 but by end of game reach lvl 3. And can only be fighter or thief.
And of course severe lack of variety of enemies.

Some things that you criticized are actually what makes the game so unique and memorable for me. I loved the "empty" walking/riding because the game doesn't care about the open world 40-seconds-formula and instead relies on its incredible atmosphere. Because there were no hidden secrets behind every corner everything felt much more meaningful - even if I just found a mundane non-interactive landmark or a little grave with some loot.
KC:D is kind of a "slow" game, maybe comparable to RDR2 (though I never played RDR). Animations take longer than in other games, the nature/atmosphere is not just the background where the actual game takes place but a feature for itself, stuff like that. I think it needs a certain player type to enjoy that, others might see it as flawed.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,182
I know I asked for more quests where you are not alone but I didn't know what I was going to get in this eurojank.. I am doing DLC where you join sir Kuno and his marry band of mercs and go hunt down bandits.. and in first big battle I must have accidentally hit one of his guys and as soon all bandits went down all of them went after me.. come on you janky piece of terrible coding shit..
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,016
Would you guys recommend Hardcore mode for a first playthrough?
Yes 100%.

I was worried about lack of fast travel. But you can buy very fast horse, and no fast travel means that you are forced to economize your travels - make sure that when you travel somewhere, you have multiple things to do there. For me it added to the game. Only at the end there were few "fetchy" quests where it became a bit annoying, but again, with fast horse it takes generally few minutes to get around.

What I love the most about hardcore mode is the lack of GPS though. Game is much more immersive thanks to that.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
56,821
Not only i played it hard core but i also had a bunch of mods installed as well. The lite version of the better realism mod, the one that made the combat harder and removed master strikes and a few minor mods (like the one that sticks to first person whenever you pick up herbs). On my next game i'll definitely add the one that halves XP gain.
 

Val Doom

Literate
Joined
Apr 18, 2024
Messages
17
All right, I managed to finish the main story.

Excellent choice & consequence that affects quest outcomes and follow-up questlines. Notable examples of this are the Talmberg poacher and quarry heist. There's also occasionally a way to resolve questlines with skill checks (other than the three common variants, namely speech, charisma and threats). It's not as extensive as VtMB or F:NV, but getting there. Combat is a hit or miss, it works best in 1v1 duels or group skirmishes in the late game. The camera targeting is absolute ass when trying to fight multiple opponents alone, but it doesn't matter during late game when you have become a one man army. No need to mention master strikes, everybody seems to agree they were a bad idea.

Even though the main quest didn't break this time, the game was still rife with bugs. These range from mildly amusing bugs with the NPC AI that don't affect anything too much to jarring ones that required me to load a save from a hour ago because a side quest got broken. It got to a point where I was walking on eggshells following the most obvious scripted route during quests because I was wondering if slight deviation would cause the code to crap itself and softlock the quest.

The environments, soundtrack and attention to historical accuracy were GOAT. The Codex, which I was reading quite a lot in between playing, was a nice addition.

Overall it's a solid 8/10. I might check out the most interesting looking DLCs (namely Band of Bastards and Hans Capon's adventures).


20hyItW.jpeg
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,182
All right, I managed to finish the main story.

Excellent choice & consequence that affects quest outcomes and follow-up questlines. Notable examples of this are the Talmberg poacher and quarry heist. There's also occasionally a way to resolve questlines with skill checks (other than the three common variants, namely speech, charisma and threats). It's not as extensive as VtMB or F:NV, but getting there. Combat is a hit or miss, it works best in 1v1 duels or group skirmishes in the late game. The camera targeting is absolute ass when trying to fight multiple opponents alone, but it doesn't matter during late game when you have become a one man army. No need to mention master strikes, everybody seems to agree they were a bad idea.

Even though the main quest didn't break this time, the game was still rife with bugs. These range from mildly amusing bugs with the NPC AI that don't affect anything too much to jarring ones that required me to load a save from a hour ago because a side quest got broken. It got to a point where I was walking on eggshells following the most obvious scripted route during quests because I was wondering if slight deviation would cause the code to crap itself and softlock the quest.

The environments, soundtrack and attention to historical accuracy were GOAT. The Codex, which I was reading quite a lot in between playing, was a nice addition.

Overall it's a solid 8/10. I might check out the most interesting looking DLCs (namely Band of Bastards and Hans Capon's adventures).


20hyItW.jpeg
Band of Brothers is pretty cool. Hans Capon one is more for laughs (also pretty tough as he wants you to win in the tournament). Restoration of Pribislavitz is pretty cool, if you got extra grochen and no idea what to do with it, that is where you sink it all for little return :D
 

Val Doom

Literate
Joined
Apr 18, 2024
Messages
17
I won the tournament as Hans's champion way back when I hadn't done the monastery quest at least. I had forgotten about that until Black Peter ambushed me and gave me some neat armor upgrades. Stumbled into Marius accidentally too while returning to the ruins of Pribyslavitz, had no idea at first that he was part of a DLC quest. During the siege phase I was already swimming in around 20k groschen so I went to throw some into the rebuilding effort, but it seems you need a shit-ton of money if you want to finish the town completely.
 

Cologno

Educated
Joined
Jan 3, 2024
Messages
276
Not only i played it hard core but i also had a bunch of mods installed as well. The lite version of the better realism mod, the one that made the combat harder and removed master strikes and a few minor mods (like the one that sticks to first person whenever you pick up herbs). On my next game i'll definitely add the one that halves XP gain.
Made combat harder? Salute, dude. Admittedly I completely suck at these kinds of games, but the game reflects that. Get better, do better with tangible results.
 

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