Krivol
Magister
Yes. I wish I could forget this game and play it blindly in hardcore mode.Would you guys recommend Hardcore mode for a first playthrough?
Yes. I wish I could forget this game and play it blindly in hardcore mode.Would you guys recommend Hardcore mode for a first playthrough?
I think I am going to raise my score to 7.5/10, mostly due to experiencing some more cool quests and some more really good environmental effects (forest, night, storm, lightning creating light for 1s).
For higher than that it needs more gameplay. I cannot ignore all the empty walking/riding and too many fetch or go there and kill quests. Also there is nothing to find while exploring except a simple random encouter here and there.
The main quest where you attack that bandit camp was cool, doing battles with a group was fun and it is a shame so far that was only one.
Overall this game is worth 20e or so, anyone that paid more was cheated.
It is eyecandy and has interesting combat system with terrible UI but just not enough interesting content to be more.
Also feels too low level. Like playing FP boring version of Baldur's Gate 1 where you start as lvl 1 but by end of game reach lvl 3. And can only be fighter or thief.
And of course severe lack of variety of enemies.
Yes 100%.Would you guys recommend Hardcore mode for a first playthrough?
Band of Brothers is pretty cool. Hans Capon one is more for laughs (also pretty tough as he wants you to win in the tournament). Restoration of Pribislavitz is pretty cool, if you got extra grochen and no idea what to do with it, that is where you sink it all for little return :DAll right, I managed to finish the main story.
Excellent choice & consequence that affects quest outcomes and follow-up questlines. Notable examples of this are the Talmberg poacher and quarry heist. There's also occasionally a way to resolve questlines with skill checks (other than the three common variants, namely speech, charisma and threats). It's not as extensive as VtMB or F:NV, but getting there. Combat is a hit or miss, it works best in 1v1 duels or group skirmishes in the late game. The camera targeting is absolute ass when trying to fight multiple opponents alone, but it doesn't matter during late game when you have become a one man army. No need to mention master strikes, everybody seems to agree they were a bad idea.
Even though the main quest didn't break this time, the game was still rife with bugs. These range from mildly amusing bugs with the NPC AI that don't affect anything too much to jarring ones that required me to load a save from a hour ago because a side quest got broken. It got to a point where I was walking on eggshells following the most obvious scripted route during quests because I was wondering if slight deviation would cause the code to crap itself and softlock the quest.
The environments, soundtrack and attention to historical accuracy were GOAT. The Codex, which I was reading quite a lot in between playing, was a nice addition.
Overall it's a solid 8/10. I might check out the most interesting looking DLCs (namely Band of Bastards and Hans Capon's adventures).
Made combat harder? Salute, dude. Admittedly I completely suck at these kinds of games, but the game reflects that. Get better, do better with tangible results.Not only i played it hard core but i also had a bunch of mods installed as well. The lite version of the better realism mod, the one that made the combat harder and removed master strikes and a few minor mods (like the one that sticks to first person whenever you pick up herbs). On my next game i'll definitely add the one that halves XP gain.