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Morrowind defiling continues - Skywind

normie

️‍
Patron
Zionist Agent
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Spike

Educated
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Apr 6, 2023
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This is so amazing! Those same combat animations we saw 10,000 times 12 years ago, hey, dig this, guess what, now we can see them in MORROWIND! I know, isn't that so awesome?! Instead of Morrowind's silly combat where you miss a bunch, pfft forget that, hey now we got stiff action combat!
 

deama

Prophet
Joined
May 13, 2013
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4,490
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UK
This is so amazing! Those same combat animations we saw 10,000 times 12 years ago, hey, dig this, guess what, now we can see them in MORROWIND! I know, isn't that so awesome?! Instead of Morrowind's silly combat where you miss a bunch, pfft forget that, hey now we got stiff action combat!
Ah too bad, I was hoping they'd take the best of both worlds and get sort of like a "definitive edition" of morrowind, with updated engine, upgrade graphics, some mechanics changed/removed in favour of better stuff that's been used in later series games.
 

Thal

Prophet
Joined
Apr 4, 2015
Messages
415
This is so amazing! Those same combat animations we saw 10,000 times 12 years ago, hey, dig this, guess what, now we can see them in MORROWIND! I know, isn't that so awesome?! Instead of Morrowind's silly combat where you miss a bunch, pfft forget that, hey now we got stiff action combat!
Ah too bad, I was hoping they'd take the best of both worlds and get sort of like a "definitive edition" of morrowind, with updated engine, upgrade graphics, some mechanics changed/removed in favour of better stuff that's been used in later series games.

This is what they are doing. A lot of Morrowind mechanics are being reworked into Skyrim engine. Spears, levitation, spell making, pauldrons, etc.

Still, the success or failure of the mod comes down to whether Morrowind as a game can be made to work in the Skyrim engine. Most of the Morrowind quests are simplistic, and especially the early game quests were about finding the place and making sure you had enough resources to get there and back. Skyrim is likewise simplistic, but the pace of the game is much faster and the game itself is more about action combat. So the Skywind team will have to be able to balance the combat in such a way that it is challenging enough and coherent throughout the playthrough.

Morrowind, of course, also becomes a different game as the player becomes more powerful, and by the time you are about level 20 it falls apart. I suspect most playthroughs these days are abandoned at that point. Would be shame if this was the fate of Skywind too.
 
Last edited:
Joined
Mar 3, 2010
Messages
8,927
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shit, i too was expecting morrowind with new graphics, not skyrim with morrowind's graphics. way to cockblock.
 

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