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Review RPGVault reviews Prince of Qin

Ibbz

Augur
Joined
Jun 20, 2002
Messages
499
Tags: Prince of Qin

Today's feature at <a href="http://rpgvault.ign.com">RPGVault</a> is a <a href="http://rpgvault.ign.com/articles/375/375240p3.html">review</a> of Prince of Qin, the action RPG developed by Object Software. The overall opinion seems to be positive, but the author did find faults such as "uneven dialogue and somewhat peculiar voice acting." Here's their conclusion:
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<blockquote>
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While Prince of Qin does feature a complex and lengthy story, it was designed as an action RPG. As such, gamers should not look for it to offer the kind of depth and involvement it was never intended to have. Those who expect it to be a hardcore RPG will very likely be disappointed. From the action perspective, the game can provide some hack and slash-type fun backed by the unusual weapon and item creation system through which you can constantly pursue improvements in your characters' equipment. The only hitch in this respect is that the complexity of the story tends to require the accomplishment of multiple objectives in each chapter. As a result, completing them and moving on to the next is not always as straightforward as in various other titles bearing the same label. Whether this is a good thing or not is a matter of your personal preference.
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</blockquote>
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There is no score, however.
 

Deathy

Liturgist
Joined
Jun 15, 2002
Messages
793
Say, didn't Jonric bitch about our Geneforge review having no score?
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
I believe he did.

In any case, we should probably put the scores and those pros/cons things up on our site soon, so we don't look stupid.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
12,138
Location
Behind you.
Whut?

Edit:

I just noticed this in the review:

Some RPG Vault reviewer said:
While Prince of Qin does feature a complex and lengthy story, it was designed as an action RPG. As such, gamers should not look for it to offer the kind of depth and involvement it was never intended to have. Those who expect it to be a hardcore RPG will very likely be disappointed.

That's pretty funny, because I've gotten my HARDCORE RPG fun out of the game, considering a lot of it takes place inside cities where there's a lot of non-combat quests. Go figure.
 

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