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Space Wreck - post-apocalyptic space RPG inspired by Fallout

jaekl

Learned
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I need someone who is less discerning than The Wall but more discerning than Lord Potato to tell me if this is corrupted by political correctness or not. Thanks in advance!!
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
12,757
I need someone who is less discerning than The Wall but more discerning than Lord Potato to tell me if this is corrupted by political correctness or not. Thanks in advance!!
you can finish the game without talking to people or reading anything on the screens.
Also you can disassemble the space toilet and extract poop inside, what more can one want?
 

jaekl

Learned
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Canada
I need someone who is less discerning than The Wall but more discerning than Lord Potato to tell me if this is corrupted by political correctness or not. Thanks in advance!!
you can finish the game without talking to people or reading anything on the screens.
Also you can disassemble the space toilet and extract poop inside, what more can one want?
Hmm, when you answer like this, it makes me very worried. Now I don't know who to believe.
 

Serus

Arcane
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Joined
Jul 16, 2005
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6,715
Location
Small but great planet of Potatohole
I need someone who is less discerning than The Wall but more discerning than Lord Potato to tell me if this is corrupted by political correctness or not. Thanks in advance!!
you can finish the game without talking to people or reading anything on the screens.
Also you can disassemble the space toilet and extract poop inside, what more can one want?
So it's a poop extracting game? A space poop extracting game at that! Why isn't it a meme already is hard to understand.
 

lukaszek

the determinator
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Jan 15, 2015
Messages
12,757
Hmm, when you answer like this, it makes me very worried. Now I don't know who to believe.
you can immerse yourself as woke feminist and talk with strangers in space about menstruation.
You can also boot vr experience where you fight ninjas, save a babe and bang her.

It a proper role playing experience
 

jaekl

Learned
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Okay, but if this game pisses me off, I'm holding you lukaszek and Virgil Brummond personally responsible and I will make it my life's mission to cause you anguish at every possible opportunity available to me until I die. And you better hope there's no afterlife.
 

sayf_allah

Literate
Joined
Mar 5, 2024
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7
Location
Appalachia
Looks like a decent game, although the art style isn't entirely my favorite and I feel like most games that advertise how the player is not special (and use that sort of language in general) are not my style. Still, doesn't look like a bad game. Will check this out for sure.
 

Serus

Arcane
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Small but great planet of Potatohole
I think this is one of the few if not the only "Isometric RPG inspired by Fallout" game that actually managed to create something new instead of copy pasting Fallout. It's a good game without a doubt.
New != good. Just a general autistic statement - not an opinion on the game. I have to play it yet, it is on my list of games to play - but not on the on the one of first places.
 
Joined
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New != good. Just a general autistic statement - not an opinion on the game. I have to play it yet, it is on my list of games to play - but not on the on the one of first places.
I should've said "unique", it's not underrail, it's not encased, it's not Colony Ship these three are good rpg, but didn't bring new ideas/themes/tones to the genre in my opinion.

Space Wreck is another animal. Despite its simplicity, in its core it's still an "Isometric RPG inspired by Fallout" - and managed to create something unique.

Think of it like what Disco Elysium did to the original idea that is Planescape Torment.
 

Serus

Arcane
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Small but great planet of Potatohole
So nothing good to an idea that wasn't good to begin with? Wow, that was harsh man.
If it wasn't good it would've been forgotten. But here you are coping saying that it's bad.
Many great things have been forgotten. Many bad things are being remembered for a very long time. The notion that high quality guarantees it or low quality makes it impossible is frankly very silly.

On a side note: I'm not "coping", just shitposting, trying to trigger someone. Successfully. You need to have a formed opinion on something first to make coping possible. I don't have one on DE or SW, I didn't play them. I am simply enjoying the butthurt DE causes though - both from admirers and critics. It seems same happens with Space Wreck now to an extent. Cool.

OTOH I do know that P:T is a very uneven CRPG with some very good elements but overall far from being good. Some share that opinion, some don't. It's either "great" or "meh" (+ a few "not a crpg" thrown-in), rarely something in-between. It is a very divisive game by nature, no need to cope.
 
Joined
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Messages
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Location
Neverwinter, Always Sunny
Many great things have been forgotten. Many bad things are being remembered for a very long time. The notion that high quality guarantees it or low quality makes it impossible is frankly very silly.
If that is the truth then Many great things have also been remembered. And, many bad things are being forgotten. Not sure what is that oxymoron statement trying to achieve.

Not reading the rest of the post, because it's textbook definition of cope.
 

lukaszek

the determinator
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12,757
spacewreck did quite well
Hidden Gems.xlsx

This is where things get interesting. The cutoff we use for Top RPGs is going to affect which games show up in the published Hidden Gems list.

For example, we might use the top 70 from Top RPGs, and this would be the top 25 Hidden Gems:
Brigand: Oaxaca
Caves of Lore
Divine Divinity
Dungeon Rats
Albion
Prelude to Darkness
Avernum: Escape from the Pit
Titan Outpost
NEO Scavenger
Blackguards
Colony Ship
Tales of Maj'Eyal
The Dark Heart of Uukrul
Troubleshooter: Abandoned Children
Divinity II
Expeditions: Viking
Fallout Tactics
Expeditions: Conquistador
Space Wreck
Anachronox
Eschalon: Book I
Might and Magic X: Legacy
Risen
Space Rangers 2
Tyranny

Or we might use the top 50 (52 really) Top RPGs, and this would be the top 18 Hidden Gems:
Arx Fatalis
Alpha Protocol
ATOM RPG
Brigand: Oaxaca
Caves of Lore
Wizards & Warriors
Divine Divinity
Dungeon Rats
Albion
Prelude to Darkness
Avernum: Escape from the Pit
Titan Outpost
NEO Scavenger
Blackguards
Colony Ship
Tales of Maj'Eyal
The Dark Heart of Uukrul
Troubleshooter: Abandoned Children

Or we might use the top 60 (62 really) Top RPGs, and this would be the top 15 Hidden Gems:
Brigand: Oaxaca
Caves of Lore
Wizards & Warriors
Divine Divinity
Dungeon Rats
Albion
Prelude to Darkness
Avernum: Escape from the Pit
Titan Outpost
NEO Scavenger
Blackguards
Colony Ship
Tales of Maj'Eyal
The Dark Heart of Uukrul
Troubleshooter: Abandoned Children



I don't think this decision should be entirely mine. I'm interested in different takes.
 

Moaning_Clock

SmokeSomeFrogs
Developer
Joined
Feb 7, 2021
Messages
666
I finally completed Space Wreck for the first time. I bought the game on the 19th October and I think I played it pretty soon afterwards. It was one of the games which I thought were completely up my alley except for the setting. I was surprised about the level of detail and especially all the options the game provided. I abandoned my first playthrough, it took me (as always with more complex titles) a bit of time to get into the game. A few days ago I started a new playthrough and just to see that my new character couldn't go through vents anymore surprised me.
I made a more combat focused character and especially in the first area I got so annoyed at one of the woman that I simply killed her. I used killing people as a resolution a few times.

The game is very polished but still has a few bugs (mostly very minor) and a few misspellings. I hope it still gets updated, since the last one is over 6 months ago.

Here is a list of misspellings and bugs - contains spoilers!

awerenessx.jpg


awereness2.jpg


erase.jpg


erase2.jpg


mmy.jpg


painkillerss.jpg


First the very minor bugs: The damaged fuel controller weighs 4 times as much as the functioning one. The reverse vending machine demands 2 trash tokens for painkillers but only takes one out of your inventory. When I'm insulting people I can't read the full message (I don't think this is the reason but maybe it's because of my 2560x1440 resolution, here's a screenshot how it looks)

spacewreck_bug_cant_read_that_stuff_if_I_am_insulting_peoplex.jpg


Even after eating all my painkillers I still have the old description open.

stillolddescriptionevenifitookall.jpg


It is possible to talk about the diplomatic solution even after you already killed the Kapitain.

space_wreck_possible_to_talk_about_diplomatic_solution_after_killing_captain.jpg


And now a serious bug, I killed the Kapitain but didn't talk to Galeti, instead got back to the stolen space ship to get end the game - still the end game slide says Galeti brought me back to my spaceship which isn't right in that case. I just tried and it worked correctly when I killed Galeti and the rest of the crew (only killing Galeti did not work).

no_i_used_the_stolen_ship_to_flee_after_killing_the_kapitain.jpg


For anyone who's interested, here are my endgame stats (buffed with Dough) and my path through the game.

character_at_the_end1.jpg


that_was_the_path1.jpg


I wasn't too interested in the story but I got the most out of the Kurbads area in terms of story, this felt the most fleshed out - or maybe I paid most attention there.
I really liked the combat.
Items were great, using tinkering, fixing up stuff, taking drugs constantly, great.
I liked the special artstyle.
Most of all I liked all the different options the game provides. Inch wide, miles deep isn't just marketing talk.
Liked the quests even if some where simple they gave you still a variety of options.
It feels like it still could benefit from a few updates to polish the rest of the rough edges.

Overall, really liked the game. :incline:
 

Moaning_Clock

SmokeSomeFrogs
Developer
Joined
Feb 7, 2021
Messages
666
Oh, I forgot something. When I drop loot on a square which is behind some tall thing, I can't access it anymore because I only select the tall thing, that's pretty annoying.
 

Moaning_Clock

SmokeSomeFrogs
Developer
Joined
Feb 7, 2021
Messages
666
Also wanted to ask if the stuff I mentioned in October was already fixed (maybe it was overlooked since the awereness thingy is still there)

To get to it quickly
I like the game! I felt a little lost at first but really like the depth and the artstyle. Found a few spelling mistakes and a few minor bugs. Maybe some are already fixed now.

Hotkeys would be still really convenient btw.! :cool:
 

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