Diogo Ribeiro
Erudite
Naked_Lunch said:So uh, how's that NWN mod with Volourn coming along anyway?
Rolling.
Naked_Lunch said:So uh, how's that NWN mod with Volourn coming along anyway?
Crichton said:I think your problem here Role-Player is that the two things you've explicitly mentioned including (GI-Joe and Voltron) are two of the things that practically everyone who played Silent Storm hated.
Now you can try to figure out what exactly was so objectionable about these things and try to include whatever scraps people found palatable, but that would take a lot of very in-depth and level-headed disscussion....
aweigh said:(removing Panzerkleins, no matter how well implemented, will always = better mod)
aweigh said:then have fun playing it by yourself and don't bother posting about it in a public forum.
aweigh said:You can bitch all you want about how no one is smart enough to get your amazing creative vision in your mod, Role-Player, but it still doesn't change the fact that everyone hates Panzerkleins and for a lot of people who might be interested in playing your mod, their presence is a deal-breaker.
If you're going to lash out at anybody who doesn't like your mod (for very good reasons), then have fun playing it by yourself and don't bother posting about it in a public forum.
bryce777 said:I am glad I am not the only one who notices this. I mean jesus christ, the guy can't take the smallest QUESTIONS about his mod without flying off the fucking handle.
bryce777 said:but these tiny tanks are somehow more powerful than LARGE tanks...and slower, and are basically invulnerable to antitank rockets....
Stark said:remember how you people bitched when Bethsoft decided to remove some features from MW instead of improving on it? Why the about-turn now and assume cutting away Panzerkleins is better than improving it? Selective discrimination here?
why not? I for one am intrigued with whatever RP has in mind.
RP,
I do not own the Sentinels and H&S. I am afraid i can't help you much on the settings. Honestly, I do not much care for the SS setting. To me, it is just an excuse for gamer to fight it out on some nice maps. Come up with some good missions and good maps, and i'll play your mod.
baby arm said:This just seems like a bad idea for a mod. It would add a lot of complexity that would decrease the chances of the mod ever getting made. It's better to stick with a single campaign and add multiple solutions to some missions if you're feeling confident (and have a capable team to work with).
Role-Player said:A bunch of pretentious bullshit concerning his vaporware mod and baseless personal attacks.
aweigh said:The people don't like Panzerkleins, and it's not just because of poor implementation. Get it through your thick fucking skull.
This was (and is) the biggest complaint generally raised when people talk about Silent Storm, and it's for a few reasons: 1) we don't want giant robots, armored suits or mechs,
2) their implementation ruined the game. You say you can fix #2, fine (improbable, but fine), but how are you planning on fixing #1? The only way to fix #1 would be to remove them.
The other thing people dislike about Silent Storm is the whole Thor's Hammer storyline. It's terrible, and it's another bad aspect of the game you want to include in your mod. Why not make something new and worthwhile?
Role-Player said:1) A story-based campaign where fixed or player-created main characters go through their respective campaigns in a variety of exclusive missions dealing with the aftermath of the war and of Thor's Hammer spilling into the Cold War? A crossover into Hammer and Sickle, perhaps, or alternate situations?
So far you haven't outlined a single interesting thing your mod will contain, you've only described how it will be a hackneyed continuation of the first game's storyline without anything new or interesting to offer. We've pointed it out. How is this not constructive?
Crichton said:Alright, just for the sake of civility I'll list everything I hated about the Captain Planet Polygot FAG-Force and the Voltron-Suits and Role-Player can explain how easy these are to fix.
Fundamental non-fixable Problems
1. Removes dramatic tension and breaks the immersion. Instead of being focused on winning the war to save the free world, I'm teamed up with a bunch of communist mass murders and I'm fighting Cobra. Where does THORS HAMMA recruit? Who are these people and why do they want to destroy the world with their giant satalite-mounted laser? Why would anyone work for an organisation which is so obviously self-destructive? Even Cobra wasn't actually trying to wreck the world, they just wanted to run it, and even as a 10 year old I wandered how they paid for all those new tanks that got blown up every episode given that they didn't have a populace to tax. And now we've come full circle, where does THORS HAMMA get the money for all those wonderful toys?
2. Ruins the Atmosphere. I'm sitting around here with nice normal mid 20th century weaponry and suddenly I'm fighting the Voltron crew with steampunk robo-suits, laser cannons, jet packs and satalites. And then they start putting jet packs on the robo suits and lasers on both the robo-suits and the satalites. Fuck James Bond, this is fucking star wars, I need ewoks to build traps to fuck those walkers up and I need to find some way to launch that jet-pack bitch into the sarlec pit like Han did to Boba Fett.
3. TankSmalls by their very nature as giant robo-suits ignore the two tactical features of 20th century infantry warfare, stealth and postional manuvring. They are too big to hide or take cover so it doesn't really matter where you put them, making the game a lot more like FFII than JA2.
Possibly fixable Implementation problems
5. Lasers fry everything. Since only lasers hurt TankSmalls [1], but lasers can hurt everything, everyone must be armed with a laser. If you have a TankSmall without laser cannons, it's worthless, take an infantryman with a laser cannon instead,[2] if you don't have enough laser weapons for everyone, than you might consider bringing an invisable scout, but anyone else is best left at home.
6. Different infantry arms are used for different things, SMG's, rifles and machine guns each have a different use. Every TankSmall has the same function, roll up and blast people with laser cannons. This is exactly the same reason armored warfare is so boring in real life. There's only one right way to build a tank, A panzer IV is just like a panther except that it's worse. The british carefully made three sizes of tanks to do different things and found that there was only one thing to do with tanks and two types (recon and exploitation tanks) sucked at it, they were just weaker copies of the heaviest type (infantry support).
7. Tactical games rely on the interplay of different troop types. But the best defense against a tank is another tank. Ditto for TankSmalls, so they're basically a null from a tactical standpoint.[1] The things that allow people to keep oxygen flowing to their brains while playing tactical games with armor, like coordination with airpower, tradeoffs between entrenchment and manuvrablity, the differences between short-range and long-range and spotted and blind artillery fire and long distance speed differences between the various arms combined with time limits, don't exist in a skirmish game like silent storm.[2]
Role-Player said:bryce777 said:I am glad I am not the only one who notices this. I mean jesus christ, the guy can't take the smallest QUESTIONS about his mod without flying off the fucking handle.
Stop being a lying hypocrite. I've already went to great lenghts to show how moronic your arguments were and how I've answered every question you've asked despite your attempts at proving otherwise. I "fly off the fucking handle" when any constructive criticism leveled at the project is thrown off from the window and replaced by a couple of ignorant dolts with a broken record mentality littering the thread with the same bullshit on and on. You don't like Panzerkleins, to you Panzerklein suck. We get that. To both of you repeating the same thing over and over may be an argument, but for people not suffering from congenital stupidity it simply isn't.
aweigh said:Hey Role-Player, you're the one acting like an immature kid spouting personal attacks because someone doesn't care about your shitty mod ideas for Silent Storm.
You go on and on about how you're not going to cater to anyone's wishes, so why the fuck do you bother posting about your retarded mod in a public forum, asking shit?. If you're dead-set against changing anything then post a summary of the features your vaporware will have, not a poll.
It doesn't matter how much you turn things around and say everything criticized about your mod is because of trolling or whatever
since you seem to love wasting your time with ad-hominem bullshit since you don't have absolutely anything concrete to defend your mod with.
I want you to remember that you're talking about a shitty mod, yet you keep letting your own infantile emotional knee-jerk reactions cloud your judgement. We're not talking about anything important here.
Once again: Don't fucking troll for opinions if you're not going to listen to anything that differs from your already established direction. Your OP basically amounts to someone coming here and posting about their exciting new Fallout mod that incorporate elements of Final Fantasy and anime.
Why bother wasting time writing in "story" or "campaign" ideas when you've already stated you won't change anything for anyone?
My advice to you kid, is grow up a little and go out once in a while, socialize a bit. Maybe take some therapy, since you obviously need it, learn that you're not always right, that not everyone has to conform to your "ideas". It'd be healthy for you, and healthy for all us, since we wouldn't have to put up with your ranting bullshit.
bryce777 said:Jesus Christ, this loser is hysterical like a 12 year old girl.
aweigh said:Fuck the stupid Panzerkleins. I'm pretty sure you're the only one that liked them, so good luck with that.
bryce777 said:I agree this guy is the only one I have heard of who actually liked them.
aweigh said:I'm going to use the No Panzerklein's Mod on top of Role-Players mod. THAT'S RIGHT I WENT THERE.
bryce777 said:So, let's recap this thread and the mod that will result:
1. Panzerkleins rock! In some inexplicable way I refuse to divulge to you punyminded fools. Anyone who says otherwise is a whining loser. They will be much better in the mod, but I wont tell you how.
2. I am going to continue the story arc for the game. Nevermind I haven't played any games but the first one and have no idea if my plot idea even makes the slightest bit of sense. Nevermind that the balance was dramatically tweaked in the second game either.
3. This mod will be brought to you by someone who a) is working on a NWN module and b) is working on a NWN module with VOLOURN, who is obviously a creative and talented fellow whose vast skill reserves should be utilized for the greatest good.
aweigh said:I'm sure all that WW2 research was conducive in deciding that stupid giant robots were an integral part of the war that changed the world.
PANZERKLEINS = NO MORE FREE RIDES
aweigh said:The fact still remains Panzerkleins are worse than mexican immigrants and his mod features them.