I kind of liked the online play, but only because I lucked out and played with one of the
Best RPer Groups Ever(tm). After 1-2 months of it, though, the shallowness of the engine made me leave it behind for good. (as a side note, I can only recommend Ameryth to all roleplaying-inclined NWN'ers here, they are really some of the best online RPers I've ever met -- and I've been MUDding / playing private UO shards for 7 years now, as a player and as a member of their staff)
Now for the bad... sheesh, where to begin? In no particular order..
- The Official Campaign: Ph4t l3wt in crates, town portal, uberness, eating the entire Monstrous Manual for breakfast.
No. (I didn't bother with it once I got past the prologue)
- The Gameplay: This is what turned me off NWN for good. It's basically diablo with D&D skills/spells, like it or not. The roleplaying additions are nice, but at the end of the day, NWN doesn't have anything on MUDs or UO shards. And don't get me started on the hideous gameplay imbalance between various skills / spells / items. Would it have hurt to have customizable skills (ie. the server admin can add / remove / edit them at will), perhaps even with <gasp> non-combat ones among them? It can be simulated, but eh..
- The Scripting Engine: For all the praise it got, it's clunky and requires insane effort to get something nice done. Which smart guy decided that NWScript wouldn't need I/O functionality?! Or arrays. Or custom datatypes. Or...
- The Bugs: I spent my first month under the baleful gaze of the Happy Fun ICB. Nuff said. Oh, and my (admittedly not top-of-the-line, though I did dumb all details down) computer died each time there were more than 4 characters onscreen. Even worse, any lag from the engine translated directly into network lag, eventually booting me from the server and resulting in massive glitches. Blarg.
- Persistent Worlds Suck: Yep, no matter how well-developed a PW, no matter how hard the creators work on it, no matter their talent, NWN
will make it suck. Pretty much the only way to get around it is to nix ALL experience / l3wt sources and only award them during DM'd sessions. Ameryth is currently trying a 'constant-level' model that might or might not work -- but then it's not really D&D anymore, is it?
That said, I don't hate NWN as much as
some people here... I just think NWN is, at the moment, little more than broken promises and misused potential.
phew, it doth feel good to rant.
-- Z.