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Fallout Fallout 4 Thread

Modron

Arcane
Joined
May 5, 2012
Messages
10,160
I apologize for being unaware of the current state or semi current state, I should say, of console capabilities; I tend to avoid interacting with console players.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,257

Fallout 4 Next Gen Matswap Bug Fix


82516-1715362328-1089811593.png


A workaround for the matswap bug introduced by the Next Gen update. If Beth ever fixes it, this mod will be taken down.

:lol:
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,684
The level of actual real-world interest of any location shouldn’t really matter to how interesting that location is in a Fallout game. It’s a post apocalyptic game, in a series where the pre-war locations shouldn’t really look much of anything like our own real-world versions of them.
Bethesda didn't get the memo and thus 50s cities stay 50s with some extra tech here and there. So in Bethesda's eyes, what was boring in the 50s will be boring in the 2070's and by extent into the post-apocalypse.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,030
It's that time

https://bethesda.net/en/article/0xBHwy048KMmWqzKkrknu/fallout-4-next-gen-update-2-notes

Fallout 4 has received a new update that adds the ability to manage your control over the game’s graphic fidelity or performance.
There have also been additional fixes and improvements to address some of the feedback you provided us with on the previous update.
Update Versions

Xbox Series S|X: 1.10.765
PlayStation 5: 1.10.985
PC, PlayStation 4, and Xbox One: 1.10.984

Patch Highlights
Xbox Series S|X and PlayStation 5 Display Settings
Thanks to your feedback, we’ve been able to implement the ability to control your graphic fidelity and performance. We highly recommend you run with the default settings but now you can change your options to better fit your playstyle and display.
Frame Rate Target
Frame Rate Target allows you to choose between 30, 40, and 60 (default). It is important to note that to select 40, your display must be able to support 120hz.
Visual and Performance Prioritization
You can now choose between Visuals and Performance (default) while trying to maintain frame rate target. If you choose Frame Rate Target of 60, we recommend selecting Performance. Both modes may adjust internal resolution dynamically when scenes or action get heavier.
Please note both modes can only be changed from the main menu.
Bug Fixes

General stability improvements
Fixed visual issue with certain imagespaces
Auto HDR is re-enabled (Xbox Series S|X)
Fixed issue where reserved space was not displayed correctly in load order menu (Xbox Series S|X)
Fixed issue with character name field when in widescreen mode. (PC)
Fixed an issue that occasionally caused bundles to not fully download and could cause a crash
Fixed an issue with material swaps
Fixed an issue with load order that would break DLC until a restart after downloading mods (PlayStation 5)
Fixed an issue that would occasionally cause a crash if you returned to the Main Menu with queued mods still downloading (PlayStation 5)
Fixed an issue that could cause the Creation Club menu to not appear (Microsoft Store)
Fixed a crash that could occur when connecting to the network after a suspend/resume with the network disabled (Xbox One)

Creations Fixes

Fixed missing art issue with certain Creations
 

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