Nice, poison crafting is a great mod. I recommend using The Art of Alchemy along with itmwse due to poisoning stuffMWSE
Keep using itdoes it mean that i need to disable hide sugar mod?
sold everything in starting town, couldnt affort entry level mortar&pestle.As for economics overhaul, i use these:
Glad you liked itsold everything in starting town, couldnt affort entry level mortar&pestle.As for economics overhaul, i use these:
yeah i stole instead master/gm pieces immediately but still...
Lowest lockpick is 100gold.
I dont think that using trainers will be an issue at all
that alchemy mod sounds like too much chore. As for keg... im more of weightless ingredients type. Didnt install it yet, im getting close though...Stockpile Keg mod
playing right now with realistic archery.Did anyone tried a mod that modifies the RNG combat system making always-accurate attacks? Not interested but i wonder how it would break the game
You do max damage when you completely swing the weapon, aka hold the fire button until the weapon is fully overhead then release the fire button.i have a confession. It was today that ive learnt that wpn dmg range is not about rng
yes, i know that now, meaning that my modded archery experience is more deterministic than i thoughtYou do max damage when you completely swing the weapon, aka hold the fire button until the weapon is fully overhead then release the fire button.i have a confession. It was today that ive learnt that wpn dmg range is not about rng
Took me a while to find that out tooi have a confession. It was today that ive learnt that wpn dmg range is not about rng
Sigourn any of these good for Sharp?Nice, poison crafting is a great mod. I recommend using The Art of Alchemy along with it
As for economics overhaul, i use these:
Buying Game Updated
Harder Barter
Cheaper Enchanting Service
Silver Tongue
Enchantment Services Redone - ESR
Those mods will overhaul how the economy works, mercantile will actually be an important skill. Restocking goods no longer restock instantly, they take time now, so no more cheesing the mechanic. Items that you'd sell for thousands of gold will net you only a few hundred or a few thousand if your disposition/skill is very hard. There's also mechanics introducing supply and demand, so you can use regional scarcity to your favor and get better prices.
The Cheaper Enchanting Service and ESR mods are there to make the services usable. With the economic overhaul is just impossible to get 100k for a simple enchantment at the mages guild, those mods makes the service price match the new economy settings
Silver Tongue tweaks speechcraft since you'll want more disposition to get better prices
nothing is stopping you from casting 100 charm for 2 seconds though