Galdred
Studio Draconis
Crown Wars went with smaller encounters, but the part between pods is turn based, like in XCOM.Crown wars looks interesting, I don't know if it's just me but I get some expedition: conquistadors vibes from the battle screens.
I hope your formula works...
Anyway, back to Zodiac Legion development:
We patched most random map mission issues (mostly, some room features, like treasure or guardsroom not existing for some rooms of a given size), and horrible performances because of too many animated objects (I stopped animating things that are not on screen).
I also added idle animations for all characters. It was a bit of a mess to make them not interfere with "regular" animations:
Mortmal taunted me into making the game work at *2 or *3 scale on 4K screens:
I still have to sort the mouse controls out...
Then, I'll go back to debugging the intermission phase and making things carry over.