Made some reasonable progress over the last couple days - although I'm stuck, which I'll put on another post - but in the process may have found a few bugs in 1.47.
(POTENTIAL SPOILERS).
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1. Got the other thieves' ring from his corpse (and his scarf from his room) in the Barrier sewers, yet Krista nor anyone else will acknowledge he's toast. Nor will anyone take the coins that he ripped off (I vaguely recall talking to some girl in the inn about this).
2. Bandits in the Barrier sewers came up as "Bandit AAA".
2a. Can't seem to crack the jewel ring in the Barrier - once you take the gems the guys simply get killed, and no pushing or shoving the thugs does much good.
2b. Are you really supposed to make friends with the Vangesh ambassador with these gems even without the Flam quest? (it shows up in the journal dialog as he's now ready for negotiations...oops)
3. The knife you get for the steal-the-music-box quest ends up in triplicate (one original, then one semi-buffed and one finished). I think I did this under 1.41 first...
4. The bad cook who is poisoning the food is inaccessible once caught, and won't talk to you even when you are about to turn him into the cops. Methinks there is a cheated woman behind some of this but can't seem to get anywhere.
5. The armor mod seems to decrease speed as you go through combat. (I did get all of my party up to 30 armor before upgrading to 1.47) Is this how is it supposed to work?
6. The game crashes if my Thaum (Tauna) throws her 12 range eastern whatchamacalit from extreme range. There is also an interesting bug that allows you to use a dagger in the offhand for thrown weapons - which isn't a bug, but what is a bug is that you slash with the dagger and can increase skill that way with the offhand even when you're doing thrown...
7. The good news is weapons and other mods to stats now show up in combat. The bad is that the 40 skill Flame spells still usually don't. (And I am checking range).
8. You seem to be able to do the House Char special quest if you're going from the Monastery to the Citadel and stumble across the renegade Guardians. (It is much easier to win the duel when you get someone wielding 2 ancient axes, heh heh). But you still get the XP for the quest...
Ok, that's it for now.
(POTENTIAL SPOILERS).
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
1. Got the other thieves' ring from his corpse (and his scarf from his room) in the Barrier sewers, yet Krista nor anyone else will acknowledge he's toast. Nor will anyone take the coins that he ripped off (I vaguely recall talking to some girl in the inn about this).
2. Bandits in the Barrier sewers came up as "Bandit AAA".
2a. Can't seem to crack the jewel ring in the Barrier - once you take the gems the guys simply get killed, and no pushing or shoving the thugs does much good.
2b. Are you really supposed to make friends with the Vangesh ambassador with these gems even without the Flam quest? (it shows up in the journal dialog as he's now ready for negotiations...oops)
3. The knife you get for the steal-the-music-box quest ends up in triplicate (one original, then one semi-buffed and one finished). I think I did this under 1.41 first...
4. The bad cook who is poisoning the food is inaccessible once caught, and won't talk to you even when you are about to turn him into the cops. Methinks there is a cheated woman behind some of this but can't seem to get anywhere.
5. The armor mod seems to decrease speed as you go through combat. (I did get all of my party up to 30 armor before upgrading to 1.47) Is this how is it supposed to work?
6. The game crashes if my Thaum (Tauna) throws her 12 range eastern whatchamacalit from extreme range. There is also an interesting bug that allows you to use a dagger in the offhand for thrown weapons - which isn't a bug, but what is a bug is that you slash with the dagger and can increase skill that way with the offhand even when you're doing thrown...
7. The good news is weapons and other mods to stats now show up in combat. The bad is that the 40 skill Flame spells still usually don't. (And I am checking range).
8. You seem to be able to do the House Char special quest if you're going from the Monastery to the Citadel and stumble across the renegade Guardians. (It is much easier to win the duel when you get someone wielding 2 ancient axes, heh heh). But you still get the XP for the quest...
Ok, that's it for now.