If we're talking about tactical depth accounting for abilities and positioning, don't be facetious it's obvious many games have more depth
If it is so obvious, why have you utterly failed to articulate how this is true?
In AOD, the tactical options for a melees block character are which variation of your chosen weapon to use, what type of attack to use, positioning, when to use consumables and which consumables to use. What are you contending is missing? In order to have a point, you have to be able articulate this.
I just listed how barebones it is, compare that to the 2 games that politician mentioned, PoE and wasteland 2 and you'll find that your positioning and utilization of abilities is far more important in those games, as well as there being much more complexity in the systems, in comparison to aod where you get maybe 5 moves, and the position boils down to stand in front of each other and hope you don't get crit
I also like how you completely ignored the previous 3 posts explaining that
You have yet to name anything specific despite your bluff being called multiple times. I can imagine playing poker with you:
(River card is dealt)
The mole: I bet $20. You guys should just fold, I have really good cards.
Saduj: I call
The mole: You really don't want to do that, I have really good cards and you clearly aren't considering all the possibilities given the board here...
Saduj: I already called. The hand is over. We have to show our cards now.
The mole: My cards are going to be way better than yours, you should just fold...
Saduj: I already called, meaning that I don't concede that your cards are better. These are my cards. I paired my King on the river. Now the only way for you to win is to show a better hand.
The mole: A pair of Kings? I can beat that easily. Just fold....
Saduj: You can't continue to bluff now, you've been called. Show your cards or concede.
The mole: I can't believe this guy doesn't get that my hand is much, much better than pair of Kings!