Kalin
Unwanted
All this bitching and whining reminded me it's time for another replay.
he is the game's main designer but he is also an experienced and competent salesman ... which means that he wanted to grow an community for his game.... snip ...
Like Arcanum, FO1/2, and Planescape? Underrail? Fuck off.but I would urge at the very least offering different end game boss for different factions
You read some of these posts, and you just have to ask yourself, are these people fucking serious? How can anyone be so stupid? Did they drop on their head as a child? Maybe they regularly drink from lead pipes or their house is slowly giving them CO2 poisoning. I just don't know any more. These posts have no rhyme or reason, they are simply dumb. The guys who make these posts are cowards. They know nothing about high powered cut-throat environments of the business world mirrored with a sublime combination of realism and artistic exaggeration into the game world. They are clueless, and still dare complain. Pride and no substance. They can't handle defeat, they are incapable of learning, how dare is there an internal game world logic present here? Why does my 4 int char not have the funny dumb lines like in fallout? Why is every single moronic decision not completely simulated and presented as a viable choice? How else am I meant to compare it to my own life and feel immersed? I just want to know if they were this stupid before their clueless parents had them vaccinated. I don't think so. Mental midgets who prefer the tedium of small animated legs clumsily making their way through the city instead of the patrician comfort of teleportation induced narrative tension. Don't even get me started on the camera. You dumb ass. You fool. You clown. Why does this game not work like a VR simulated reality piece from my wet dreams that are completely devoid of any design temperance or good taste? Just shut the fuck up. Stupid idiots. They are larpers. Playing the game for them doesn't mean engaging with the game world and system, it simply means a one way ticket to escapist lalaland where they are liberated from the necessity to think or engage with problems. They write lines and lines of text pointlessly. The only thing they learned from VD is the autistic style of line by line quoting. Have they ever heard of Hegel? No. The dialectical perfection of AoD is beyond these base animals. Have you killed the Zamedi demon, you pretentious idiot who sullies the name of his great game? Trick question, moron, he isn't a demon, in fact, it could be argued that the player character is the real demon, you just don't get that in other games. Listen to me, I have seen the inside of Meru's hidden library, there isn't even an achievement for that, it's a hidden reward for killing Meru after his mind got infected with foreign entities just like your own got infected with extreme levels of retardation. You cannot even begin to talk to me about this game. I know everything, and you know nothing. Why is there a lockpick check? You fucking moron. If you asked me this in real life I would have my boyfriend beat you to a pulp. I actually don't have a boyfriend but if I did I would have him do that. There should be more reactivity if you play a woman? Maybe true, but did you know that in the thieves guild quest in Teron, Cado berates you for being late if you stop by Linos to tell him about the heist and says he will never work with a woman again? Subtle, but realistic, men often complain to women about things they would tolerate from other men. That's what social reactivity is about, not dressing up in harem clothing to appease loser nerds who just want to have a quick wank before dying to the bossfight because they are too stupid to build their characters properly. Yes, there are proper ways to build your character? Don't like it? Go live in a conformist utopia, you absolute mongrel. That's how life works, you live or you lose, you figure out what is the correct path through. People who complain about this are probably the same sort of a troglodyte that studies STEM or CS as a westerner in the 21st century in hopes of getting a well paying job even though all of your fields are oversaturated and getting outsourced overseas. Go dagger and crit, grab some dodge, max one or two non combat skills. There. Your problems are solved. Moron. Don't ever complain about AoD again. I will kill you.
lmfao, please refer to the quote above.The thing with AoD is that it's a mediocre game at best. The only aspect which elevates the game from an absolute state of shite is the narrative but you need a strong stomach in order to actually find out. You probably know better than me because I did not bother with the game past the beginning.
You read some of these posts, and you just have to ask yourself, are these people fucking serious? How can anyone be so stupid? Did they drop on their head as a child? Maybe they regularly drink from lead pipes or their house is slowly giving them CO2 poisoning. I just don't know any more. These posts have no rhyme or reason, they are simply dumb. The guys who make these posts are cowards. They know nothing about high powered cut-throat environments of the business world mirrored with a sublime combination of realism and artistic exaggeration into the game world. They are clueless, and still dare complain. Pride and no substance. They can't handle defeat, they are incapable of learning, how dare is there an internal game world logic present here? Why does my 4 int char not have the funny dumb lines like in fallout? Why is every single moronic decision not completely simulated and presented as a viable choice? How else am I meant to compare it to my own life and feel immersed? I just want to know if they were this stupid before their clueless parents had them vaccinated. I don't think so. Mental midgets who prefer the tedium of small animated legs clumsily making their way through the city instead of the patrician comfort of teleportation induced narrative tension. Don't even get me started on the camera. You dumb ass. You fool. You clown. Why does this game not work like a VR simulated reality piece from my wet dreams that are completely devoid of any design temperance or good taste? Just shut the fuck up. Stupid idiots. They are larpers. Playing the game for them doesn't mean engaging with the game world and system, it simply means a one way ticket to escapist lalaland where they are liberated from the necessity to think or engage with problems. They write lines and lines of text pointlessly. The only thing they learned from VD is the autistic style of line by line quoting. Have they ever heard of Hegel? No. The dialectical perfection of AoD is beyond these base animals. Have you killed the Zamedi demon, you pretentious idiot who sullies the name of his great game? Trick question, moron, he isn't a demon, in fact, it could be argued that the player character is the real demon, you just don't get that in other games. Listen to me, I have seen the inside of Meru's hidden library, there isn't even an achievement for that, it's a hidden reward for killing Meru after his mind got infected with foreign entities just like your own got infected with extreme levels of retardation. You cannot even begin to talk to me about this game. I know everything, and you know nothing. Why is there a lockpick check? You fucking moron. If you asked me this in real life I would have my boyfriend beat you to a pulp. I actually don't have a boyfriend but if I did I would have him do that. There should be more reactivity if you play a woman? Maybe true, but did you know that in the thieves guild quest in Teron, Cado berates you for being late if you stop by Linos to tell him about the heist and says he will never work with a woman again? Subtle, but realistic, men often complain to women about things they would tolerate from other men. That's what social reactivity is about, not dressing up in harem clothing to appease loser nerds who just want to have a quick wank before dying to the bossfight because they are too stupid to build their characters properly. Yes, there are proper ways to build your character? Don't like it? Go live in a conformist utopia, you absolute mongrel. That's how life works, you live or you lose, you figure out what is the correct path through. People who complain about this are probably the same sort of a troglodyte that studies STEM or CS as a westerner in the 21st century in hopes of getting a well paying job even though all of your fields are oversaturated and getting outsourced overseas. Go dagger and crit, grab some dodge, max one or two non combat skills. There. Your problems are solved. Moron. Don't ever complain about AoD again. I will kill you.
VD, selling movie licence when? I want to see expensive cgi of all the ruins.
This is nothing, check this thread out where he's gone ape-shit when no one (except for other Underrail fanboys) listened to his paranoic theories (plus he got destroyed in a discussion because he doesn't even know AoD):he is the game's main designer but he is also an experienced and competent salesman ... which means that he wanted to grow an community for his game.... snip ...
Also, we are ruled by lizards.
Man, you ARE paranoid one.
/continues to blame VD and slander him in his next postsNow, I don't blame Vault Dweller
/right, so why does he even mention this AND suggest some unethical behaviour?I don't care if Vault Dweller is paying them
lolI actually tried to give them the benefit of the doubt.
/continues to ask the mods to ban me and LK, later to give us tags, goes on creating another thread to cryI don't really care if the mods will do something about it or not.
/lol Not only it's a lie (which VD has uncovered) but it's also dumb. Saying "advertising" when only a stalker like him noticed this, lol. He also failed to notice that Darth Roxor and many others also had "DR tester" tags.Goral is advertising himself as DR tester (aka Dungeon Rats tester) therefore his opinion on the game cannot be subjective. His relation with IronTower must be completely disclosed.
/Another lie.They shilled on (...) rpgwatch (...) and others.
/dumbfuck lies1) They are part of you testing group which implies that you have off-forum conversations with them (mail, messenger and so on).
2) They used your forum to coordinate this kind of operation.
In fact in that thread Goral is spewing confidential information like this:
How the fuck does he know that the game is not selling too well?
(...) 3) You were part of this operation - with intention or without intention. (...)
1) They shilled hard in the "The Age of Incline: RPG Codex's 2012-2016 GOTY Results" thread.
There are clues that vote manipulation took place and AoD was one of the games that profited the most.
/technically and otherwise he's an imbecile, nothing would stop VD from contacting anyone via email or PMs here or IRC (join #aodcultists on irc.irchighway.net, password: "AoD>UR").You have a communication tool with them that is private (non-transparent) and also not available to regular AoD players therefore technically my statement is correct.
Goral What's your take on this?
And to answer your/OP question - promoting superb, obscure games is more than OK, spamming about RTwP/FPP popamole games made by studios with over 100 employees is not (and Obsidian until recently had about 200) since they don't need any amateurish promotion. Codex for some time now resembles some Obsidian/inXile fanpage.
:DI apologize for mentioning you in that post. I'm not really interested in your opinion ... about anything.
Posting it for lulz, if he really needed to spend half a day to write his shit then he deserves a dumbfuck tag.I did not want to spend half a day on this crap
Right, it was so valid that once I've responded to his post and exposed his idiotic claims and lies he got so butthurt that he created another thread dedicated to me and attacking me personally, not my arguments. Pathetic. And it's so like him to try and twist everything around:Also in the original thread I used valid criticism against the game
I was answering to his baseless claims presenting sound arguments with actual arguments which proved he's talking out of his ass while he used "argumentum ad personam" and created another thread. Same thing happened on UR subforum where he admitted he agrees with me but started spouting lies anyway, lol.My mistake was that I took Goral's bait and I exposed them in such an inept way that most posters dismissed my arguments and went after my persona instead.
I got a Tag. I don't want it to be removedWill you consider removing my tags and end this charade?
Toro in a nutshell.
toro said: ↑
1) They are part of you testing group which implies that you have off-forum conversations with them (mail, messenger and so on).
2) They used your forum to coordinate this kind of operation.
In “better” cRPG’s skill/stat checks are either inexistent or fluffy. It’s impossible to fail in any of them. Consequently, when players fail in a stat/skill check, that pisses them off. Then they start to make rationalisations and giant comments trying to downgrade the game because their precious egos are brutally violated by a hostile gameworld for the first time. It doesn’t matter that you have to achieve a number to pass in a skill/stat check. The point is that it feels like you have a hostile gameworld getting in the way, trying to make things difficult for you.
Once again this is where you are wrong, the world only feels "hostile" in the first playthrough, once you figure out how the game works it's so easy to make a specialised character and breeze through the game by passing skill checks designed for your character, the only challenging builds in the game are fighting builds, the rest are played like a more restrictive version of a visual novel, you pass a skillcheck, you move on, you pass another skill check, you move on again and it goes on and on untill the end of the game.
A game that allows the player to finish it easily by clicking one skill check after the other, isn't doing a very good job at conveying that the gameworld is quote on quote "hostile", also unlike actual C&C games where you have no idea which choice is good for you and which choice is gonna hurt you and where you're always nerve wrecked and worried about not making the right choice, in AoD as long as you're not an idiot and always follow the option that suits your character build you know that said option is almost always going to work, effectivley nullifying the whole "forced to make tough choices and fail" feel that you spoke of.
Like every single cRPG existence.
No, i am sorry this is just idiotic, not every CRPG plays itself for you, why can't AoD fans just enjoy the game for what it is instead of feeling the need to defend the things it does horribly.
Here is an example, let's say you're playing FO1 and you're given a quest to secretly assasinate a certain important person who has guards posted guarding his house 24/7, so you start trying to think of a way to do it, you wait untill night since you can't kill him publicly and you go to his house and start looking for a way to get in, maybe you bribe the guards, sweet talk them if you have speech (but without the game showing you the skill check), maybe you sneak in from the back door, maybe from a window, i don't know, once you're in you sneak around trying to find where your target is without getting caught by guards or the servants that live in the house, then you find the guy's office and remember that you have skill in explosives and you can just put a timed bomb under his office and leave so you do that, by the next morning you go take a visit to his house and find his entrails splattered eveywhere in the office and feel pride for having thought of all of this by yourself without the game explicitly telling you what to do.
Let's say we take the same scenario just this time, we execute it AoD style:
you go to the guy's house and a menu pops up:
1. [speechcraft] sweet talk the guard.
2. [dexterity] [sneak] climb and sneak in through a window.
3. [lockpick] unlock the back door and get in.
so you choose the lockpick option because you have lockpick and you succeed but the moment you get in you find a house servant facing you looking at you in shock, then this menu pops up:
1. [speechcraft] [trading] you convince him somehow to let it under the rug for a sum of money.
2. [critical hit] you stab him in the neck before he can react.
3. Attack.
so let's say you choose the critical hit option knowing that you invested points into that and it succeeds, in the next menu that pops up you find the guy's office and you are met with these two options:
1.[explosives] leave a timed bomb under the guy's office.
2.[sneak] hide somewhere in the office and wait for his arrival.
you know you have explosives so you choose the first one and you succeed, congratulations. You see it's the same scenario same method used same everything except for one important thing, in FO1 you thought of a way to kill the guy and then executed it yourself through the game mechanics, in AoD you clicked 3 menu options that SAY that you did all of those things and you only knew those specific options would work from your knowledge of your character build not because they're objectively the safest options or something.
I am sorry but this is just pathetic, the game isn't just playing itself for you it's effectivley thinking for you as well, this is not roleplaying, roleplaying means actively playing the role of a character yourself, not clicking a couple of menu options that play the role for you.
in fallout 1 there was one problem, not many skills were useful and speechcraft was a must for every build if you wanted to complete quests aside main one.
Agreed, fallout while a masterpiece did allow the player to abuse its mechanics a bit without harsh consequences. However not to the degree that some people might think, sometimes if you even spoke the wrong way to someone even if you had good speech, you could get closed off from an entire questline or get kicked out of a city, consequences are there.AoD has no such thing at all. You coulnd't abuse it. You couldnt just reverse steal and put timed explosives into the guys pocket and done with it
At first this game can be charming, but the charm quickly wears off as you stay longer.
The main problem is that this game is more preoccupied with "being hardcore" than actually being consistent.
At first this game can be charming, but the charm quickly wears off as you stay longer.
The main problem is that this game is more preoccupied with "being hardcore" than actually being consistent.
Also wtf is wrong with you about "hardcore" and all, AoD was TOO EASY for me, as a talker build.
At first this game can be charming, but the charm quickly wears off as you stay longer.
The main problem is that this game is more preoccupied with "being hardcore" than actually being consistent.
Also wtf is wrong with you about "hardcore" and all, AoD was TOO EASY for me, as a talker build.
Did you try any combat focused build? It's a hard game, obviously not impossible, which is very clever.
Maybe by "preoccupied with "being hardcore"" Tavernking is talking about the mood and story. That's a different angle.
(1) AOD has more nonlinear options than just about any RPG ever in history, joined by Alpha Protocol. This doesn't mean it's perfect, you could argue that this breadth is compromised by the way skills work or whatever. But it has a shitload of different ways things can play out that puts the majority of RPGs to dust.
What AoD accentuates on is "The Stakes Are Real".No, AoD is 4 normal linear RPG packed into one game.
I didn't see AoD as "hardcore" or anything of the sort, I saw it as a game that doesn't accept the "every build should work" philosophy, and I liked that. What I disliked was the heavy railroading of sorts by the story. Sure, you could join different factions and do different things, but you ended up following the same line anyway. Went to the same cities in the same order, just to end up at the temple, no matter what you did. In fact, it seemed as though the game went for a symetric design story-wise; makes sure every line (or, well, almost every line) follows more or less the same course, leads to the same places, and most importantly, ends in that damned temple even if the line had little to do with it. I preffer assymetric design a lot more - some lines may be longer, some shorter, some will follow the "main" path, others will veer completely off course, some will be easy, some will be hard, etc. I find it a lot more fun and infinitely more interesting to replay. Of course, such an approach requires a lot more work, but I would urge at the very least offering different end game boss for different factions, because always ending up in the same place was what really pointed the symmetry of the design out.
I don't see how is it linear when the game has, how many endings?