Tigranes
Arcane
- Joined
- Jan 8, 2009
- Messages
- 10,350
I found the politicking to be the boring side, actually. The archaeology gave me ambiguous detective work to uncover - what actually happened? What do I do with this artefact? Uncovering another piece of the puzzle was usually interesting, be it from a dungeon or from talking to people.
Whereas the ordinary world suffered from quests almost always clearly spelling out your options for you, so you didn't really have to use your head much outside skillpoint assignments. And the worldbuilding / characterizations here is not too interesting or varied.
I agree though that reaching Agathoth is pretty anticlimatic. Biggest problem is the huge disconnect from anything you've done during the game, it's the same shit always, a very linear discussion with him if you wake him.
I like the bits of Indiana Jonesing where you are working with few and vague hints trying to piece things together. Trying to figure out how to get into Zamedi is cool. Trying to figure out what the hell those artefacts you pick up in Teron are for - and discovering some are useless - is fun. What is not fun is actually getting in and finding pages of ship captain logs or whatnot written in sci-fi / modern prose detailing specifics, or talking to the guardian constructs and getting exposition. The conversation with the Inferiae woman or even Feng and Antidas is much more nuanced and interesting than your final "oh x y z happened" from Agathoth.