KeAShizuku
Novice
- Joined
- Dec 11, 2023
- Messages
- 79
If you want to win the good guy dev award, Swen, finish your damn games.
I wonder if we'll ever see the illusive Baldur's Gate 3 definitive edition now or this is it.
If you want to win the good guy dev award, Swen, finish your damn games.
Oh no no no dragon's dogma bros?
BG3 just keeps on winning
Hotfix #24 Now Live!
Version Number: 4.1.1.5009956
Hello everyone,
We’re continuing to improve stability and performance in Baldur’s Gate 3 and have another small hotfix going live today that addresses some bugs and performance issues!
Unable to Short Rest? A bug was preventing some players from taking a Short Rest when having added and then dismissed Us with a companion party member, before then loading certain savegames. We've had some kind but firm words with this adorable intellect devourer, and power naps are now back on the schedule.
Mac players, we have now resolved an issue introduced in a previous Hotfix that was causing performance and FPS drops on the platform. Update your game with this latest hotfix, and check that you are on version 4.1.1.5009956!
As with previous updates, if you’re experiencing any issues after installing this latest hotfix, please check whether the issue persists with all mods uninstalled. If you continue to experience this issue after uninstalling mods, please contact our support team and submit a full report to help us solve your issue.
We continue to work on further fixes and patches, but in the meantime, thank you for playing Baldur’s Gate 3!
FIXES
- Fixed a crash that could occur after the cinematic that plays when transitioning from Act II to Act III.
- Fixed an issue preventing you from taking a Short Rest when having added and dismissed Us with a companion party member and then loaded certain savegames.
- Fixed Us appearing at camp and near other waypoints when that didn't make sense.
- Fixed an issue introduced in Hotfix 21 causing reduced performance on Mac.
I've spent a lot of time on the internet since the 90's and ive never heard or seen the webby awards
“We’re really lean and nimble and opportunistic, and I think we like to work with new data daily. None of the shit that we did in the publishing team was planned years in advance. And I think that’s also true for the development team. If you asked us what Baldur’s Gate III would look like, how much it would cost and how it would feel three years ago, I wouldn’t know…We’re just nimble. Being nimble is key. Big companies are not nimble.”
I've lost several hundred hours, mainly in Early Access. I played from the premiere, I stopped at the second act. So I started the second game, and again I stopped at the second act.
Any words of encouragement?
I've lost several hundred hours, mainly in Early Access. I played from the premiere, I stopped at the second act. So I started the second game, and again I stopped at the second act.
Any words of encouragement?
Depends what you like in the game. I personally din't liked the first chapter but the second chapter was my favorite.
Interesting. Why?
Interesting. Why?
Liked the idea of exploring a mysterious cursed land and everything that you can do only in a single tower.
Just started a new playthrough, this time evil with my human Warlock Corzen, who I tried to make as stereotypically evil as I could.
You forgot the eye patch and fancy hatJust started a new playthrough, this time evil with my human Warlock Corzen, who I tried to make as stereotypically evil as I could.
You really made your character look like he fits into Larian's Baldur's Gate, I can see him telling you in conversation about being born a woman.Just started a new playthrough, this time evil with my human Warlock Corzen, who I tried to make as stereotypically evil as I could.
which reminds me this game doesn't even let you have eye patches. the NPCs have all these cool armor sets and accessories, and the game is like "nah dude you're going to be wearing gear that looks like the same crap you bought at the opening of act 1"You forgot the eye patch and fancy hatJust started a new playthrough, this time evil with my human Warlock Corzen, who I tried to make as stereotypically evil as I could.
Good choiceI've lost several hundred hours, mainly in Early Access. I played from the premiere, I stopped at the second act. So I started the second game, and again I stopped at the second act.
Any words of encouragement?
Lmao that's actually pretty encouragingGood choiceI've lost several hundred hours, mainly in Early Access. I played from the premiere, I stopped at the second act. So I started the second game, and again I stopped at the second act.
Any words of encouragement?
I am not exactly certain how multi-classing is a barrier to entry though. On that line I don't think even Pathfinder is designed around multi classing unless you are extremely fixated on absolute optimum gameplay.These games are now designed to default to single-classing to reduce barriers to entry/replayability.
Because getting the right mix in rulesets where it was rewarded was a laborious process and/or you had to look them up on Gamefaqs and you didn't really have enough info to evaluate your options. At least with Gamefaqs you usually had some autist who'd played the game in depth but now with Fextradeath et al you've got some ethical journoclown who plays a game a week and is talking out xir's ass.I am not exactly certain how multi-classing is a barrier to entry though. On that line I don't think even Pathfinder is designed around multi classing unless you are extremely fixated on absolute optimum gameplay.These games are now designed to default to single-classing to reduce barriers to entry/replayability.