Phage
Arcane
- Joined
- Jan 10, 2010
- Messages
- 4,696
Hi.
A couple friends and I want to make a retarded jRPG mashup up all of our favorite SNES characters.
Two of them have some computer science training, so coding isn't too much of an issue. I was just wondering if there is an engine out there that can handle the following:
- Graphics can be simple, mostly ripped sprites. (game is going to be totally free)
- LOTs of content, like 50+ characters, hundreds of enemies/bosses, lots of music
- Customizable stat system, we're thinking something like WoW's talent trees
- Customizable combat system, we want to be able to have stuff like threat to make tanks actually work, combo attacks for certain characters, unique abilities for each character, etc.
In addition, we were throwing around having varying party sizes. Base party size would be 5 people, but we'd like certain bosses to be fought by 10, 20, and maybe all characters at once.
- Cut scenes, which of course would still be with with the ingame sprites.
Anyways, are we going to have to make our own engine, or is there something out there that can do all of this? I know that RPG maker is pretty easy to use, but I'm not sure if it can properly handle the sheer amount of content we want, or if it can be customized enough to implement all these ideas.
A couple friends and I want to make a retarded jRPG mashup up all of our favorite SNES characters.
Two of them have some computer science training, so coding isn't too much of an issue. I was just wondering if there is an engine out there that can handle the following:
- Graphics can be simple, mostly ripped sprites. (game is going to be totally free)
- LOTs of content, like 50+ characters, hundreds of enemies/bosses, lots of music
- Customizable stat system, we're thinking something like WoW's talent trees
- Customizable combat system, we want to be able to have stuff like threat to make tanks actually work, combo attacks for certain characters, unique abilities for each character, etc.
In addition, we were throwing around having varying party sizes. Base party size would be 5 people, but we'd like certain bosses to be fought by 10, 20, and maybe all characters at once.
- Cut scenes, which of course would still be with with the ingame sprites.
Anyways, are we going to have to make our own engine, or is there something out there that can do all of this? I know that RPG maker is pretty easy to use, but I'm not sure if it can properly handle the sheer amount of content we want, or if it can be customized enough to implement all these ideas.