cyborgboy95
News Cyborg
- Joined
- Aug 24, 2019
- Messages
- 2,780
Gruesome discoveries.
Gruesome discoveries.
If this is to scale and those represent buildings, isn't the island extremely tiny?
I almost get U3 Sosarian vibes from this map.Updated the map. The buildings in the towns are now to scale to give you an idea of the size of the world. Some backers of the KS will get a cloth version... Still a WIP
That is U6 scaling all over again.If this is to scale and those represent buildings, isn't the island extremely tiny?
That is U6 scaling all over again.
I have always thought Britannia was too small in both U6 and 7. I would have preferred it to be 2-4 times bigger, but the density of interesting areas would be diminished.That is U6 scaling all over again.
That's not a bad thing. Britannia felt massive in both U6 and U7. Though this was, to a large part, due to a clever use of terrain obstacles (such as Serpent's Spine and Lost Hope Bay) making journeys between points of interest take much longer and cross more varied terrain than the size of the map would suggest.
Update 40:
Greetings backers!
SO Kickstarter finally let us center images. What a time to be alive!... Anyway on to the update...
World Map
I've updated the world map which was very off. The buildings on the map now represent accurate locations and sizes. This will also give you a good feel for the world size. Road locations are now accurate too. I also added a splash of colour.
World map updated
Hedge maze
The bone fields
Weapons
I've added a bunch of new weapons and other items such as jewelry and shields to the game.
New weapons
Bear mask
Paladin armour set
New weapon animations by type
The "Dreamscape" Realm
Gunni, the psychedelic shaman wants you to help him brew some of his magical cactus juice. Drinking it will send you to the "dreamscape realm."
The List
- Added weapon kryss to game (art was already done)
- Added weapon Blood Drinker to game
- Updated axe sprite and added to game
- Added Paladin armour set
- Added bear skin hat
- Added gambeson armour tunic
- Added support for negative bonus values for armour hover text
- Added support for weapons to be drawn at the front of the player avatar
- Adjusted Dark Heart armour colour
- Added support for armour tunics that need to be drawn over leggings
- Fixed crash when swapping items on the ground for items in an item box
- Added extra landmass at the starting area
- Added help in main menu
- Fixed crash when trying to draw avatar while unarmed
- Added sound volume sliders to main menu options
- Added credits to the main menu
- Fixed usable light sources not turning on at startup
- Goblins renamed to zurlok
- Updated map
- Fixed Quest log and journal entries not scrolling if one side was not long enough to scroll
- Fixed NPCs starting on wrong animation frame in cutscene
- Added Bear Claw weapon
- Added dialogue for several NPCs
- Added 2H sword avatar sprite/animation
- Added dreamscape realm (thanks to the magic cactus juice)
- Added cave path
- Added bone deco sprites
- Updated 2H sword item sprite
- Fixed water shimmer effect bleeding over onto land
- Added support for different attack animations for different weapon types
- Added bashing weapon attack animation
- Added the bone fields area
- Added road direction signs
- Rocky outcrop sprites improved
- Added Trident of Leysar weapon
- Added bashing weapon attack animation
- Added ornate axe
- Added hunters bow
- Added bone bow
- Added war hammer
- Added hammer weapon
- Added halberd
- Added rune hammer
- Added rune sword
- Added bone club
- Added hacking weapon attack animation
- Added claw weapons attack animation
- Added Rune shield
- Added wooden shield /improved sprite
- Added silver ring
- Added bone ring
- Added Ring of The snake
- Added cursed ring
- Increased base value of most items
- Added move amount cutscene script
- Fixed range weapon attack
~Geoff
Beefy new update: https://www.kickstarter.com/projects/2106227726/code-of-the-savage-rpg/posts/3521638
World Map
I've updated the world map which was very off. The buildings on the map now represent accurate locations and sizes.
Update 41: Intro Scene
Greetings Backers!
Intro sequence
The intro sequence has now been added to the game showing how the player ends up on Daneth under tragic circumstances. It is very much open to suggestion and definitively subject to change.
I'm very interested in getting your feedback - positive or negative.
Other stuff
- Added intro scene
- Added weapon swing animation for NPCs
- Added temporary dialog dummy object for cutscenes
- Sound falloff script now checks camera position, not player
- Fixed NPC corpse alignment on death
- Added instant camera move and fade in to cutscenes
- Blood screen now follows camera, not player
- Fixed player gaining XP when an NPC kills an NPC
- Copses now fall in the opposite direction of the attacker instead of randomly
- Zone checking now more efficient
- Added offset option for display text
- Added screen center helper object
- Added cell doors
- Fixed NPCs disabling during cutscenes
~Geoff
Brother Mathus is a puritanical priest who follows the teachings of Leysar to the letter, and strives for purity... He's written several books which can be found throughout the game.
This one is years away.Wasn’t this coming out in December?
Been going NPC crazy. Another updated NPC group shot. Every NPC in the game so far, each with own dialogue tree & daily schedules.
It's the font used in Dark Sun. Prestigious stuff.