Humanity has risen!
Arcane
Why does Vince only put horrible sociopaths as NPCs in all his games? Seems like after sociopaths in Rome, now we get sociopaths in space.
Why does Vince only put horrible sociopaths as NPCs in all his games? Seems like after sociopaths in Rome, now we get sociopaths in space.
I hope you aren't paying attention to business and politics, otherwise you might discover sociopaths in Washington and Silicon Valley.Why does Vince only put horrible sociopaths as NPCs in all his games? Seems like after sociopaths in Rome, now we get sociopaths in space.
Anyway, what's the best way to show the effective and max ranges without going overboard with colors? I was thinking something like a laser sight/beam that appears when you target someone and shows you both ranges.
I hope you aren't paying attention to business and politics, otherwise you might discover sociopaths in Washington and Silicon Valley.Why does Vince only put horrible sociopaths as NPCs in all his games? Seems like after sociopaths in Rome, now we get sociopaths in space.
A game made by the same guy is closer to the other game that he made than these random, highly optimistic sci-fi tv shows. Huh.But based on these admittedly limited screenshots, it's still way, way closer in tone to AoD than Star Trek or Babylon 5.
It's a Deadwood-esque town, sitting outside of the Habitat's sphere of influence. It's exactly what you'd expect from a lawless town built from containers, both in terms of the atmosphere and people who'd feel at home there. The Habitat is the opposite: futuristic, cosmopolitan, and ideologically divided. The mutant town and the ECLSS are very different as well.I hope you aren't paying attention to business and politics, otherwise you might discover sociopaths in Washington and Silicon Valley.Why does Vince only put horrible sociopaths as NPCs in all his games? Seems like after sociopaths in Rome, now we get sociopaths in space.
That may be so, but I thought you once said that NPCs in AoD were sociopathic because it served the purported atmosphere for the game.
But based on these admittedly limited screenshots, it's still way, way closer in tone to AoD than Star Trek or Babylon 5.
I liked AoD but am looking forward to the first full-fledged RPG from you guys
The placement of these crates seems very artificial and makes it obvious that this setup has been created in a game.
I meant more specifically just the "hard to reach areas" bits. Something like The Abyss, Darius Armor, etc.You won't be able to do everything with the same character and there will be many hard to reach areas, mutually exclusive decisions, especially related to factions, specific consequences and such, if that's what you're asking.
While the placement is temporary (mainly for the developers to test different covers, lines of sight, overhead indicators, etc), it is an arena built for the amusement of the crowd. It is not a "natural" environment by definition. Again, keep in mind that this is an early build that was put together 2 weeks ago. The only things that are final there are weapon icons and portraits.The placement of these crates seems very artificial and makes it obvious that this setup has been created in a game.
Agreed. It gives the impression that the world is purpose-built for the player, rather than something that exists independently of the player.
Yes, there are areas that only 5-10% of players would be able to explore.I meant more specifically just the "hard to reach areas" bits. Something like The Abyss, Darius Armor, etc.You won't be able to do everything with the same character and there will be many hard to reach areas, mutually exclusive decisions, especially related to factions, specific consequences and such, if that's what you're asking.
I liked AoD but am looking forward to the first full-fledged RPG from you guys
There are point blank penalties for certain weapon types (a rifle, for example), but let's ignore them and focus on effective (no THC malus) and max (losing THC with every tile) ranges. If the player aims a pistol and sees that his THC is 5%, he needs to know it's because the enemy is far beyond the effective range.Vault Dweller I want to make sure I understand weapon range before offering a suggestion. There are two sets of ranges, point blank up to and including effective, where there there is no THC malus, and effective to maximum, with the -10 THC/tile malus? So there is no range under which there’s a THC penalty? A minimum effective, for firing a long gun at point blank for example?
For the sake of us (the few, the proud, the obsessive-compulsive) inquiring individuals, can we perhaps make it 20/40% or 25/50%?Correct. Half-cover reduces the attacker's THC by 25%, full cover by 35%.
If the players demand it after playing the demo, sure. Obviously, the balance is more important than how the lesser cover is called (how about limited cover?), but if the majority of players demand it, we'll gladly consider it.For the sake of us (the few, the proud, the obsessive-compulsive) inquiring individuals, can we perhaps make it 20/40% or 25/50%?Correct. Half-cover reduces the attacker's THC by 25%, full cover by 35%.