Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,038
http://www.irontowerstudio.com/forum/index.php/topic,7820.0.html
I'm happy to report that the combat beta is going well and over 40 people are playing it at the moment. We went through 140 internal versions and 6 public updates in the last 4 weeks. Some players are true heroes who went above and beyond, testing each update and posting constructive feedback (900+ posts) which is shaping the game as we speak. The difference between the first version (that we released 4 weeks ago) and today's version is huge. If not for the remaining animations, I'd say we're almost ready for public release. So far the plan is to keep tweaking and improving until the end of the month and then re-evaluate the situation and see where we are with the animations (and whether or not we should release the demo with male models and animations only).
We added stimulants and implants. The coats are almost done, we're adding them now for the next update:
New screens (this time I played a solo melee fighter, relying on grenades and gadgets).
"Assembled from scavenged metal pipes, this two-handed war hammer demonstrates an ingenious commitment to both recycling and the infliction of pain."
^ we're still busy with the mechanics and balance, so the character screen remains a low priority item
^ the art is temporary; an artist is working on the proper model (we have an in-game model but we'd like to have a fancy interior shot)
^ my new implant; it can be upgraded if you find the upgrade kits: rapid response and advanced targeting; only one can be active at a time.
^ distortion field generator
Stay tuned and please follow the game on Steam:
https://store.steampowered.com/app/648410/Colony_Ship_A_PostEarth_Role_Playing_Game/
I'm happy to report that the combat beta is going well and over 40 people are playing it at the moment. We went through 140 internal versions and 6 public updates in the last 4 weeks. Some players are true heroes who went above and beyond, testing each update and posting constructive feedback (900+ posts) which is shaping the game as we speak. The difference between the first version (that we released 4 weeks ago) and today's version is huge. If not for the remaining animations, I'd say we're almost ready for public release. So far the plan is to keep tweaking and improving until the end of the month and then re-evaluate the situation and see where we are with the animations (and whether or not we should release the demo with male models and animations only).
We added stimulants and implants. The coats are almost done, we're adding them now for the next update:
New screens (this time I played a solo melee fighter, relying on grenades and gadgets).
"Assembled from scavenged metal pipes, this two-handed war hammer demonstrates an ingenious commitment to both recycling and the infliction of pain."
^ we're still busy with the mechanics and balance, so the character screen remains a low priority item
^ the art is temporary; an artist is working on the proper model (we have an in-game model but we'd like to have a fancy interior shot)
^ my new implant; it can be upgraded if you find the upgrade kits: rapid response and advanced targeting; only one can be active at a time.
^ distortion field generator
Stay tuned and please follow the game on Steam:
https://store.steampowered.com/app/648410/Colony_Ship_A_PostEarth_Role_Playing_Game/