Nutcracker
Scholar
- Joined
- Oct 23, 2005
- Messages
- 935
This idea came up in a front page thread and i think some clarification is necessary. Consider the following situations:
i) Hunting wolves/rats/deer/other consumable or trophy animals ingame.
ii) Fighting a bandit, guard, or motivated non-human entity (eg skeleton/zombie)
IMO killing a boar in Gothic (for example) isnt combat - it's hunting. Especially since you can get meat and hides from the slain animals, which are then able to be used by the character.
The natural conclusion of this argument is that you could completely avoid combat in an RPG, but still be able to engage wildlife.
i) Hunting wolves/rats/deer/other consumable or trophy animals ingame.
ii) Fighting a bandit, guard, or motivated non-human entity (eg skeleton/zombie)
IMO killing a boar in Gothic (for example) isnt combat - it's hunting. Especially since you can get meat and hides from the slain animals, which are then able to be used by the character.
The natural conclusion of this argument is that you could completely avoid combat in an RPG, but still be able to engage wildlife.