Sony is making a bold bet on Africa’s video game industry.The Japanese consumer electronics and gaming giant has invested an undisclosed sum into Carry1st, a video game studio based in Cape Town, South Africa, via its Sony Innovation Fund venture arm, Carry1st told CNBC exclusively.
The deal is a strategic investment that will see the two companies partner on a range of commercial opportunities. For now, the two companies are in the “exploratory stages” of that partnership.
Cordel Robbin-Coker, CEO and co-founder of Carry1st, said talks with the Sony Innovation Fund began about eight to nine months ago, and that his pitch to the PlayStation console maker was that Africa is the next big market to find growth in video games.
“As large companies like Sony that have really strong footholds in tier-one and tier-two markets start thinking about where the next billion customers and gamers are going to come from, our pitch is that Africa is a prime market for that,” Robbin-Coker told CNBC in an interview.
“We believe very firmly that there is an incredibly underrated console opportunity in Africa,” Robbin-Coker said, citing countries like Nigeria, Morocco and Algeria as places where console adoption is rising a lot.
Sony is coming into an emerging gaming market with blistering growth potential. Sub-Saharan Africa’s gaming industry is expected to generate over $1 billion for the first time in 2024, according to research from Carry1st and venture capital firm Konvoy.
Many gamers in Africa are buying consoles on “gray” markets — in other words, from vendors who’ve imported consoles from overseas to resell them locally, Robbin-Coker added.
1994
x-com - 3d, raytracing, destruction
can't wait to try my brand now PlayShaman, which turns on by rubbing wood sticks.
https://www.palladiummag.com/2023/06/01/complex-systems-wont-survive-the-competence-crisis/
By the 1960s, the systematic selection for competence came into direct conflict with the political imperatives of the civil rights movement. During the period from 1961 to 1972, a series of Supreme Court rulings, executive orders, and laws—most critically, the Civil Rights Act of 1964—put meritocracy and the new political imperative of protected-group diversity on a collision course. Administrative law judges have accepted statistically observable disparities in outcomes between groups as prima facie evidence of illegal discrimination. The result has been clear: any time meritocracy and diversity come into direct conflict, diversity must take priority.
The resulting norms have steadily eroded institutional competency, causing America’s complex systems to fail with increasing regularity. In the language of a systems theorist, by decreasing the competency of the actors within the system, formerly stable systems have begun to experience normal accidents at a rate that is faster than the system can adapt. The prognosis is harsh but clear: either selection for competence will return or America will experience devolution to more primitive forms of civilization and loss of geopolitical power.
Because you are a prime living example of the Competency Crisis in effect, yes.Sadly, this discussion is currently impossible to have at scale on an adult level,
1983i actually wanted to make a similar thread because i posted in the total war thread and it made me think that they didnt improve the tactical combat in 20 years...
and the idiotic shiteaters just keep fucking shoveling that garbage inside
so, what games are technically interesting recently? i dunno if i should count gpu tech
1983
artillery duel - terrain deformation by explosions
1994
x-com - 3d, raytracing, destruction
1995
worms - artillery duel 10 years later
1997
total annihilation - very large maps and unit counts
1998
thief - uses room connections to mildly sim far sound propagation
2001
il 2 sturmovik - best flight physics, can break wings by diving at mach1
2002
medieval total war - large scale unit counts, with the illusion of individual engagement, i believe it was larger than shogun
battlefield 1942 - netcode capable of 128 peeps on 1 server, this might not have been a netcode bottleneck though
2003
silent storm - environ destructible
2004
rome total war - switch to 3d models for units, this is a gpu perf or mem bottleneck, the unit counts even bigger now maybe
soldiers heroes of ww2 - individual vehicles control, penetration mechanics
2005
falling sand - its not a game but eh... artillery duel on roids
fear - popularizes goap in ai
2007 x64 era, multicores roll out
dwarf fortress - large scale really running simulation
stalker - live ai agents on 1 grid that is larger than all other 3d shooters at the time
sega rally - persistent track terrain deformation
2009
minecraft - block world, written in java...
2010
achtung panzer kharkov 43 - penetration mechanics, larger than soldiers heroes of ww2, persistent wrecks
2014
factorio - large scale world sim like df
2015
guild wars 2 - popularizes utility based ai arch, though its probably used in far older games, who knows...
2017
mudrunners - track terrain deformation
2019
noita - 1983 artillery duel did it best kek
2020
song of syx - same as dwarf fortress
i dunno if havoc physics counts, its just a sim effect without gameplay reasons, but first used in london racer 2000, than again other racing games had physics
i left out a bunch of racing games with a vehicle damage model
its a sad list...
xcom is 3d, yeah raytracing in a general sense1994
x-com - 3d, raytracing, destruction
X-Com is not 3D, it utilizes isometric 2D graphics. Not sure what you mean by ray-tracing in this context, the game certainly did not use ray-tracing for rendering. Or maybe you are referring to collision detection for weapon projectiles?
xcom is 3d, yeah raytracing in a general sense1994
x-com - 3d, raytracing, destruction
X-Com is not 3D, it utilizes isometric 2D graphics. Not sure what you mean by ray-tracing in this context, the game certainly did not use ray-tracing for rendering. Or maybe you are referring to collision detection for weapon projectiles?
According to a recent study by Dell, 37% of Gen Z said their education did not adequately prepare them with technology skills they would need for their job. Meanwhile, 44% said they only learned very basic computing skills. These results are particularly surprising given that Gen Z is the first generation to grow up fully immersed in computers and phones.
Young kids fresh out of college are the ideal workers for most big studios as they will work long hours for very little pay.In a 2022 report, the U.S. Census designates Generation Z as "the youngest generation with adult members (born 1997 to 2013)."
says who?What you posted is a screenshot of a different game.
says who?What you posted is a screenshot of a different game.
pumpkin...Stop embarassing yourself:
That's to blame on iphone and apple relate computer hardware. Retards don't know how folder directories work for fuck sack with above effects already being felt on the school/education phase for the past 10 years.The Next Generation Of Workers Is Less Tech Savvy Than We May Think
Why gen Z’s lack of IT literacy is a serious business risk
Gen Z workers are not tech-savvy in the workplace – and it’s a growing problem
Gen Z has a tech skills gap at work. Here’s why
According to a recent study by Dell, 37% of Gen Z said their education did not adequately prepare them with technology skills they would need for their job. Meanwhile, 44% said they only learned very basic computing skills. These results are particularly surprising given that Gen Z is the first generation to grow up fully immersed in computers and phones.Young kids fresh out of college are the ideal workers for most big studios as they will work long hours for very little pay.In a 2022 report, the U.S. Census designates Generation Z as "the youngest generation with adult members (born 1997 to 2013)."
I've seen those comparisons for other games such as:Same studio (probably not developers), 11 years apart:
https://www.youtube.com/watch?v=nTekcLCAZpI
Now I truly believe the whole technological degradation on how a early Roman Empire Legionnaire might be better equipped than a late Roman Empire Legionnaire.
The rise of stupidity/incompetence are real!
Sure, but the reason investors want increasing growth is because they want a return on investment (ROI) that comfortably beats inflation.A core part of the decline is that most gaming companies are now publicly traded. The second you go public you and your entire company is at the mercy of what amounts to a bunch of faceless goblins with 0 accountability and the singular goal of making more and moar money. And this requires perpetual and nonstop growth otherwise the goblins will not get more and moar.
Now if you have ever attempted to run your own business you might know that infinite growth is impossible. Especially when in a industry that for all intends and purposes is only for leisure. Its natural to have better years and worse years, better sellers and worse sellers that is just how business works but a publicly traded company has to always grow otherwise the goblins will be unhappy.
Obviously you can expand to a point but eventually you always hit a point past which you cannot really grow immediately or cannot grow past period. At that point the only thing left is to start cutting costs and pray it will not affect the product too much. We are in the phase where it started affecting the final product too much and there is nothing that can be done about it because that would require the goblins in charge to accept that they will simply have to do with less before they get more.
Creative Assembly started strong - and went downhill due to internal conflicts. Later Sega buyout was more about franchise than actual talent - which left long before that.i actually wanted to make a similar thread because i posted in the total war thread and it made me think that they didnt improve the tactical combat in 20 years...
and the idiotic shiteaters just keep fucking shoveling that garbage inside
so, what games are technically interesting recently? i dunno if i should count gpu tech
(...)
its a sad list...
Otherwise, they could just stick their money into a money market fund or bank CD earning a "risk-free" 5+% interest rate..
Publicly traded companies do not create games that are worth playing.A core part of the decline is that most gaming companies are now publicly traded. The second you go public you and your entire company is at the mercy of what amounts to a bunch of faceless goblins with 0 accountability and the singular goal of making more and moar money. And this requires perpetual and nonstop growth otherwise the goblins will not get more and moar.
Now if you have ever attempted to run your own business you might know that infinite growth is impossible. Especially when in a industry that for all intends and purposes is only for leisure. Its natural to have better years and worse years, better sellers and worse sellers that is just how business works but a publicly traded company has to always grow otherwise the goblins will be unhappy.
Obviously you can expand to a point but eventually you always hit a point past which you cannot really grow immediately or cannot grow past period. At that point the only thing left is to start cutting costs and pray it will not affect the product too much. We are in the phase where it started affecting the final product too much and there is nothing that can be done about it because that would require the goblins in charge to accept that they will simply have to do with less before they get more.
There's more to that, as obviously politics are involved due to the whole ESG thing and the Sweet Baby drama.The real issue is that the political and financial elites want inflation as the overriding policy at all costs; deflation (aka recession) is to be avoided.