Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,038
In many games the choice between an axe and a hammer, or a bow vs xbow is purely cosmetic or based on a knowledge of a specific uber item like Holy Avenger or Mace of Some Serious Asskicking. Now, if you had to pick a medieval weapon based on its traits, what those traits might be? What additional (other then damage) effects would you associate with different weapons? For example, crossbows were always more powerful, so they could have higher penetration (vs armor) value. Swords could be used effectively to parry attacks, daggers - critical strike, hammers - knockdown (Fallout-style), etc.
A list of suggested weapons is: dagger, sword, axe, hammer, spear, bow, crossbow, throwing. Opinions?
A list of suggested weapons is: dagger, sword, axe, hammer, spear, bow, crossbow, throwing. Opinions?