Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
<a href=http://www.nma-fallout.com>NMA</a> has released yet another <a href=http://www.nma-fallout.com/article.php?id=34772>sequel</a> to its popular "Glittering Gems of Hatred" TV show, aimed at educating the masses against their will:
<blockquote>People say that a development from isometric turn-based to first-person real-time is both expected and natural. They were probably born when Clinton was president and never took the trouble to study and compare the actual development of both approaches. The real-time comment is obviously flawed because, if you never noticed, Pong was real-time. The first-person view comment is also odd and neglects the fact that the 1980's game Akabaleth was probably the first first-person cRPG. Akabaleth was released at a time when the prevailing view was top-down. In fact, not a single isometric cRPG had been made pror to the time Akabaleth was released. Not only does the "technology" argument hold no ground, but even worse: first-person predates isometric, meaning a consistent innovation-arguer would have to be in favor of isometric view.
The next step should be obvious: if first-person view predates isometric view, then what is the innovative value being given to the reinvention of the Fallout series? Or if you want to look at it from another angle (slightly overlapping "Oblivion with Guns"), what is innovative about Bethesda removing core tenets of the Fallout games to replace them with elements we have already seen in their own games? First-person view? Real-time combat? PC-console version? I'm sorry, but seen it.</blockquote>Lies. All lies. Akabaleth sounds totally made up.
<blockquote>People say that a development from isometric turn-based to first-person real-time is both expected and natural. They were probably born when Clinton was president and never took the trouble to study and compare the actual development of both approaches. The real-time comment is obviously flawed because, if you never noticed, Pong was real-time. The first-person view comment is also odd and neglects the fact that the 1980's game Akabaleth was probably the first first-person cRPG. Akabaleth was released at a time when the prevailing view was top-down. In fact, not a single isometric cRPG had been made pror to the time Akabaleth was released. Not only does the "technology" argument hold no ground, but even worse: first-person predates isometric, meaning a consistent innovation-arguer would have to be in favor of isometric view.
The next step should be obvious: if first-person view predates isometric view, then what is the innovative value being given to the reinvention of the Fallout series? Or if you want to look at it from another angle (slightly overlapping "Oblivion with Guns"), what is innovative about Bethesda removing core tenets of the Fallout games to replace them with elements we have already seen in their own games? First-person view? Real-time combat? PC-console version? I'm sorry, but seen it.</blockquote>Lies. All lies. Akabaleth sounds totally made up.