I've been reacclimating myself with the manual and information such as what spells are learned at what level by which classes, and what weapons and armor certain classes are restricted from using, that kind of thing. I am still hesitant on multiclassing though because I had only a rough idea at start of where I would like my characters to end up. Would anybody have any suggestions about which levels are ideal to begin changing classes for my party? For reference my party consists of a Human Warrior, a Saurian Berserker, a Wolfin Ranger, a Drow Assassin, a Barrower Cleric, a Human Thief, a Feyfolk Wizard, and an Aeorb Sage. For every character that had the option I put all of my bonus points at creation into attributes with the initial rolls for each being between 38 and 42 and so far my party levels are between 5 and 6, with each character having somewhere around 40 to 50 bonus points stored up other than the Drow Assassin who has about 16 points.
I don't think I want to do very many class changes and for some characters (the Saurian Berserker, or the Barrower Cleric) I may only change class once or not at all.
For the Wizard, I was thinking to change first to a Sage, then Thaumaturge, and end on Necromancer.
And for the Sage I was thinking to change to a Wizard, perhaps with Thaumaturge in between.
Is there an ideal level to makes the changes for these two casters? I studied the spell lists but I'm not familiar with which of the higher level spells are worth leveling up for before switching classes, so I am holding off for now.
I noticed the Cleric gets a Cure Paralysis at level 12, so I was thinking either to not ever change her class or if I were to do so then only after level 12, but the experience requirements at that point may prove to be a deterrent?
For the Thief I intend to change to a Bard, but I have no idea at which level I will do this. She has a decent amount of bonus points saved up at level 6 currently (I think around 48) so I know that a Jester will be out of my reach without other class changes of which I don't know if I could even manage were I to try changing into a Cleric, then a Templar, then a Bard before trying for Jester. But this would ultimately negate my purpose of having a Bard before very late in the game, so I don't know if it is worth trying or if I should just switch to Bard soon (maybe after level 7, or 8?). She is my Inspection and Lockpicking focused character, and my thinking was to change to Bard once I have at least Inspection fairly high and after changing to Bard then focus on Music. Currently my Sage can at least use instruments from the inventory though his Music skill is fairly low as I focused on Ancient History and Sorcery (since I plan on ending on Wizard and I think they share the same casting skill).
The Drow Assassin I was thinking to try changing to a Warrior for a few levels, then end on Pirate? But I also have been playing with the idea of switching her to a Hand to Hand expert and focusing on Lethal Blow, Ninjitsu, and Iron Hands? Currently she has a decent amount of points in Backstabbing, Bladesmanship and Lethal Blow, and she gets so many extra attacks that often land the killing blow or critical blows, and I started to put some points into Robbery, though I am feeling more attracted to the Hand to Hand idea unless that is a waste on a character that doesn't have powerful unarmed attacks? And if I change class after building her up as a Hand to Hand expert, will she even still be capable in this capacity?
As for my Human Warrior I am undecided whether or not I ought to change him to a Berserker for Lethal Blow or just leave him as a Warrior in order to retain the equipment access. Similarly with my Wolfin Ranger and Saurian Berserker, I created these three front line characters without multiclassing in mind, but if it is suggested to do so I would. My Warrior is using Swords, my Berserker is using Axes, and my Ranger is using Spears (with some points in Archery as well). If I were to never class change these three, but continue to focus on Lethal Blow for the latter two and their respective weapon skills, then unload all of their accumulated bonus points into Speed, Strength, Agility and Constitution, would they remain viable to the end?
I know I'm asking quite a lot here, but if anybody could advise me even generally on points such as the ideal levels to multiclass magic based characters, I would be sincerely grateful.