Sukhāvatī
a.k.a. Mañjuśṛī
Steam reviews not enjoying the update it seems.
Looks like the devs wisened up and undid a fair deal of the changes made with the last patch.
Presentation is a big part of it. Skills, characters, itemization, effects, enemies, art style etc. Also you have more control of your character, you can disable auto aim and auto attack for your main/default weapon. The skills you pick up during the run are still automatic tho.What's the difference between this and VS anyway? Basically what makes it more like Diablo and not just another survivors clone?
VS you just run your guy around and pick stuff up. It's basically like Robotron except instead of a stick to move and a stick to shoot, you only worry about moving and all your attacks fire off on a set interval and direction based on the type of attack. For the most part, there's no aiming, even automated, at all.I didn't even know you can't fucking AIM your attacks in VS, holy shit. Zoomers are a disease.
VS you just run your guy around and pick stuff up. It's basically like Robotron except instead of a stick to move and a stick to shoot, you only worry about moving and all your attacks fire off on a set interval and direction based on the type of attack. For the most part, there's no aiming, even automated, at all.I didn't even know you can't fucking AIM your attacks in VS, holy shit. Zoomers are a disease.
VS you just run your guy around and pick stuff up. It's basically like Robotron except instead of a stick to move and a stick to shoot, you only worry about moving and all your attacks fire off on a set interval and direction based on the type of attack. For the most part, there's no aiming, even automated, at all.I didn't even know you can't fucking AIM your attacks in VS, holy shit. Zoomers are a disease.
Aiming and shooting kind of is a big part of the twin stick shooter Robotron 2084.
That’s why I see this Vampire Survivors as an iteration on Tower Defense. You basically are a self firing moving tower taking on larger and larger waves of enemies and leveling up your “tower” with new attacks and upgrades. Even if it did function like a twin stick shooter the Tower Defense aspect would still be there, but it’s even stronger when you take away the player’s ability to aim and fire themselves. You could take the exact same style of game as Vampire Survivor and map it onto something like Defense Grid, carry over all the Defense Grid attacks, and I doubt anyone would have a problem seeing it as a different style of Tower Defense game.
Someone should make it a battle arena game like the old battleships map on WC3. It's basically 5v5 with this style of attack and control, except obviously less overpowered and you have more control over your upgrades, aquired by selecting upgrades (weapons, armour, regen, speed, etc.) from a shop.he main problem with the thing is the thing itself. There is only so much you can do with a concept like this. I think there would need to be something radically different to add any real "longevity" to a game in this "genre".