I liked Arcaum's system in terms of flexibility, it had it's problems, of course, but it still allowed for fun/strange characters to roleplay.
Troikas two games were both failures. Arcanum had good roleplaying, but horrible character generation, graphics, combat and was severely buggy.
When you're playing a Roleplaying Game, shouldnt Roleplaying be what counts? I'm with Greyhawk in the 'Arcanum is close to Fallout' fan-pool, I loved the tons and tons of roleplaying, the great setting and great story. If you played melee in Arcanum with Fast Turn-Based, the combat wasnt too bad either, i'd say it's almost exactly like GeneForge. Bugs is bugs. I still dont get why bad graphics makes it a failure, and the only really 'bad' graphics were the character ones. I thought the landscapes and backgrounds looked great.
As for ToEE, we all know it had bad roleplaying and story, it was the opposite of Arcanum really. But it was the first D&D game to actually be a real D&D game, so I enjoy it on that alone, then you toss in the great combat that gives and the rest of the fun stuff and it's pretty enjoyable for me. Not BEST RPG EVAR IN THE WORLD, but it's pretty good, and certainly the best D&D CRPG. What was bad about the music, too?
Bloodlines is somewhat interesting and i'll probably play it to see what it's like, but i'm really interested in what Mistar Cain has planned for after that, as i'm expecting something pretty good.
Both games were failures and did not meet any of the expectations that gamers had for them. Troika is a failure when it comes to making rpgs.
Kinda odd, you mentioning mainstream gamers and whatnot, Arcanum got PCGamer's either RPG of the Year or Game of the Year in 2001 (dont remember exactly), and that's about as mainstream as it gets. ToEE got pretty high ranks by them, too. Also, have you ever played counter-strike? Right. I'd rather find my own judgements and opinions than get one from them.