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Let's Play Planescape: Torment.

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
MaskedMartyr said:
If you don't know already, its imperative that you don't kill all the zombies in the Mortuary. You can come back later and speak to them after you gain the ability to talk to the dead.

I haven't tested it out myself but thats what I've figured.
You can only speak to a couple, actually.
 

Helton

Arcane
Joined
Jan 29, 2007
Messages
6,789
Location
Starbase Delta
This got me to start a new game up. Those three zombies in the first room? None of them have extra dialogue with the dead-talk ability, do they?
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,886
Lumpy said:
MaskedMartyr said:
If you don't know already, its imperative that you don't kill all the zombies in the Mortuary. You can come back later and speak to them after you gain the ability to talk to the dead.

I haven't tested it out myself but thats what I've figured.
You can only speak to a couple, actually.
Which ones?

When I tried it, alot of them were said to be far too dead to speak, so I stopped bothering.
 

Ivy Mike

Scholar
Joined
Jun 28, 2005
Messages
495
Location
Ground Zero
You don't have to take a screenshot of every single dialouge option and unimportant event there is. It makes for way to many screenshots and a boring read. Summarize the dialouge and quickly provide your reasons for chosing wath path you took, show initial dialouge and end result. That way the LP becomes a lot more compact and you use the visuals to enhance the important parts.
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
Mikayel said:
shouldn't you be not playing ff7?
I'm giving it the sporadic update treatment. It's just too gay right now.

Also I'm away on business.

Wyrmlord: OMG SPOILER You can find your old blind Rutger Hauer archer pal in one of the rooms to the northeast on level one. Just a little southeast of Deionarra.
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
As far as I know, the only talkative ones are some of the ones on the bottom floor, so don't bother with the ones above.
 

IdaGno

Educated
Joined
Oct 26, 2006
Messages
58
ripped from the olde BIS PST forum shortly before they shut down...something different to do w/TNO

Here it is, my mage is cleaning up the floor with his enemies, and I'm at a relatively early point in the game (I think). Dakkon and Mort can't compete with the body count that the nameless one is piling up here.

He currently has 3 proficiency points in Fists, so he gets 1.5 attacks per round (I liked the "Fists of Iron" spell). However, as a mage he misses out on all of the nifty magic knuckles and punch daggers out there.

Nice opportunity found: "The Gauntlets of Teeth" (I won't spoil how to find them, unless someone absolutely needs to know.) Nice weapon, +1 weapon, +2 to hit, 2-8 slashing, 1-2 crushing, or something like that. Also its cursed, once you equip it, you cannot unequip it.

So I switched Nameless into a fighter, slapped on the guantlets (got that nice little cursed sound) and switched him back to a mage: sure enough, they stayed equipped.

So now my mage has a nice set of boxing gloves to duke it out with the enemy, then I decided to try it in conjunction with the spell, "Fists of Iron" (+3 to hit, +6 to damage on 'normal' punch attacks). Lo and behold, it added all of that on top of what the gloves already do!

In a combat round where I use that combination, Nameless does on the average about 18 damage per hit.

Float like a butterfly, sting like a bee!

Just one last update on the "Fightin' Mage" style I was going for:
SPOILERS ETC.

Ok, I finished the game (why did this game sell so poorly? Its much better than BG2! But I digress...).

I used the Gauntlets of Teeth in conjunction with Fist of Iron through the entire game, and in fact killed the Transcendant One using that combo (yes I'm proud of that fact).

There were only a couple of points where the strategy got stretched past its limit:

1. Cornugons; they demand a +2 weapon or better to hit, the gloves are only +1, interestingly enough, the bonus damage still came through (even while the Nameless One is saying, "Damn weapon doesn't work!" hehe) so he could still fight them, just not as devastating.

2. The Demon from Moridor's box; This guy is one tough customer! I *ran out of spells* fighting him, and actually had to remove curse myself, and equip Ravel's fingernail to kill him!

Also as a side note, the combination does even more damage than I first reported.
The normal damage is 3-8 slashing + 1-2 crushing. The adition of the spell Fist of Iron adds +6 to *both* types of damage. So everytime he hits, he's dishing out 9-14 + 7-8 damage at +3 to hit, so its really at par with any of the really good magical weapons (or better) that I've encountered in the game, and it really outshines magic missle as an offensive spell as one casting of it can last a long time (I could crush alot more enemies this way, rather than one shot and the spell is gone!)

[This message has been edited by ArtEChoke (edited December 31, 2001).]
[/code]
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,886
Locue said:
Mikayel said:
shouldn't you be not playing ff7?
I'm giving it the sporadic update treatment. It's just too gay right now.

Also I'm away on business.

Wyrmlord: OMG SPOILER You can find your old blind Rutger Hauer archer pal in one of the rooms to the northeast on level one. Just a little southeast of Deionarra.
Holy crap! Xachariah can be found?

This game never runs out of secrets.
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
Wyrmlord said:
Locue said:
Mikayel said:
shouldn't you be not playing ff7?
I'm giving it the sporadic update treatment. It's just too gay right now.

Also I'm away on business.

Wyrmlord: OMG SPOILER You can find your old blind Rutger Hauer archer pal in one of the rooms to the northeast on level one. Just a little southeast of Deionarra.
Holy crap! Xachariah can be found?

This game never runs out of secrets.
Planescape: Torment said:
Glad to be of service.
 

Alec McCabe

Novice
Joined
Jul 4, 2008
Messages
37
Out of curiosity, why the Fighter with low mental stats? Is it so you won't spoil the most rewarding secrets in a playthrough?
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
Alec McCabe said:
Out of curiosity, why the Fighter with low mental stats? Is it so you won't spoil the most rewarding secrets in a playthrough?
I think that's the best way to play it. Keep at least one mental stat for a later playthrough. Say, a smart and wise mage, then a smart and charismatic rogue. Seeing all options in one playthrough ruins replayability somewhat.
 

bat_boro

Arcane
Joined
Nov 22, 2006
Messages
1,534
I remember asking some questions in this thread, but it seems I forgot the most important one: should I use any unofficial patches?
I play the game with the official patch and I haven't encountered any bug so far, but I've just gotten into the Clerk ward, so I think I'm not very deep into the game.
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
bat_boro said:
I remember asking some questions in this thread, but it seems I forgot the most important one: should I use any unofficial patches?
You don't have to but you probably should, so yes.

As far as I know, the unofficial patch restores stuff they didn't have time to put in, kinda like what Team Gizka is doing with KOTOR2 except it was probably made by people a million time cooler than Team Gizka. Oh Team Gizka, why won't you love me? :cry:
 

xantrius

Liturgist
Joined
Sep 30, 2007
Messages
228
Location
Ascending (Denmark)
bat_boro said:
I remember asking some questions in this thread, but it seems I forgot the most important one: should I use any unofficial patches?

Yes.

PS:T Ultimate WeiDU Fixpack v1.01 :

In addition to fixing all of the bugs addressed by those mods [ Platters, restoration and SKARDAVNELNATE'], this Fixpack provides fixes to well over 50 additional documented bugs - some rather major - not fixed elsewhere before, plus over 3,000 corrections to spelling, grammar and punctuation errors within the dialogue file.

PS:T Unfinished Business v1.00 :
Here's the short list of components. See the readme for more details.

1. Restored Able Ponder-Thought Research
2. Restored More Morte Mortuary Moments
3. Restored Candlestick Quest
4. Restored Deionarra's Truth Conversations
5. Restored Pendant of Yemeth Quest
6. Restored Elyce & Company Quest
7. Restored Curst Citizens
8. Restored Curst Prisoners
9. Restored Carl Parfidor
10. Restored Alley of Dangerous Angles Thugs
11. Restored Morte & Ingress's Teeth Banter
12. Restored Items
13. Restored Party Comments and Banters
14. Restored Item Cheats - Not Recommended
 

bat_boro

Arcane
Joined
Nov 22, 2006
Messages
1,534
So how would that patch (and which patch should I install, since there are many as I understand) affect my save games?

Edit: Sorry, didn't see the above post at the time of posting, but please answer how would patching affect my save games and the game as a whole. I mean, isn't it a little late to patch as I'm already in the Clerk's ward?
 

Helton

Arcane
Joined
Jan 29, 2007
Messages
6,789
Location
Starbase Delta
Lumpy said:
As far as I know, the only talkative ones are some of the ones on the bottom floor, so don't bother with the ones above.

There's at least two who talk on the top floor.
 

Helton

Arcane
Joined
Jan 29, 2007
Messages
6,789
Location
Starbase Delta
List of Talking Zombies in The Mortuary

Key:
Corpse #, Location/Description
Summary of conversation (in spoilers)

Ground Floor

- #1041, Wanders the northern corridors
He was charged with protecting and teaching a princess. Some assassins attacked and they all fell into a portal which took them to Sigil. He lost the princess and eventually was killed by one of the assassins. He doesn't seem too tore up about it and you can confront him about that, but nothing comes of it. He spends his time now in a Brazilesque bureaucratic hell (the Palace of Judgement) where he was abandoned by his escort. Poetic end?

- #331, Standing by a large slab in the small eastern room
Sorry I won't spoil this one.

1st Floor (This is where you start the game)

- #257, Near Ei-Vene
This spirit is "chaotic" and seemingly insane. It wants to ask you questions, instead of you being the interrogator. But that's about all there is to it. If you insist it answer your questions, it will insist back. If you let it ask you something it will howl, but not say anything. When you give up it will say "Limbo" and be gone.

- #1094, Behind Dhall
This kind spirit's name is "Asonje". He doesn't remember how he died and spends his afterlife in Arborea. Pleasent chap, but that's about it.

2nd Floor

- #1146, Just north of the west staircase, He is the only corpse with red skin
Prick. He died when Ignus burned down the Alley of Dangerous Angles and now he spends eternity burning in Baator (him and Iggy are kindred souls, really).

- #310, Just west of the eastern staircase, stands across from a dustman over a mummy
A very depressed and self-deprecating zombie. He served Khin-Oin and lives in Oinos, a part of the Grey Waste. He didn't appreciate how swell the Hive was 'til he got there.
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,445
Does anyone know of a really comprehensive PST walkthrough out there? Preferably one with details on exact numbers of good, law, chaos and evil points awarded. I have the original strategy guide but even that is missing tons of information.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,103
Dan Simpson's guide is probably the most detailed you'll find, look at gamefag's. Although if you haven't already played PST once, I wouldn't recommend using a guide since it will ruin the story and story is everything in PST. The second time through you can use a guide and find some things you've likely missed the first time.
 

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