For better or worse, the glorious days of Daggerfall are long gone.
For many reasons. As an example, if skills like climbing/swimming ever made a return, I'd be blown away. While they were nice, since they allowed players to create characters with very specific abilities, the sheer number of skills caused mammoth issues with balance. Is a player who creates a character majoring in language offered an equal chance of success as a player who majors in the combat arts? Of course not. Besides that, it would probably confuse Xbox owners if they didn't swim as fast as their friends.
The kind of testing time that would be needed to balance every skill wasn't possible then and it's most certainly not possible now.
Besides all that, Daggerfall had boats, horses, carts, houses, banks etc. and then theres the ever controversial randomized quests and dungeons, as well as a seemingly infinite number of handmade ones, most of which I've still never found, let alone played. This is just scratching the surface of Daggerfall's many joyful details, details which take up precious development time that would be better spent dumbing down their product for the console market. Though, having said that, I applaud Bethesda's resistance to the call for multiplayer.
Daggerfall was the work of developers ambitious to a
fault, ambition being something publishers just aren't interested in. They want graphics, violence and babes, in that order.
But I digress, and weep for the days of Daggerfall.
R.I.P