When I move to polishing such details, I am planning to experiment with a scanline effect to make them blend into the wheel. Otherwise they'll stay as they are.Don't like the skill icons much. They seem uneven and don't mesh well with the UI. I guess they're going for the pip-boy aesthetic, but it needs more work.
At very unfavorable odds.I'm willing to bet this game is one "guys I came out as trans to my parents and now I'm homeless" away from meeting the Void of Vaporwareness.
No, that's her looking from behind the journal. The photos go to the cringe compilation.Is she staring at my crotch and taking snapshots?
there wasn't that many of themSo... just like the original (actually) uncensored GitS manga, this game will be full of random lesbian orgies, right?
No, we will rent an exorbitantly expensive office in downtown Warsaw to prove to ourselves we're "real" developers, a much more effective way of squandering all the profits.will you buy ads on bus stops like pixellated milk and go under to the point that you will have to collaborate with IPN to produce a propaganda piece
That's not Catholic!So, just like the original GitS manga, this game will be full of random lesbian orgies, right?
Hirotonfa's UI cartoons were always a Filutek/Vault Boy/Jucika-inspired thing, so weren't ever THAT weeb
most likely, this would explain the captionIs she staring at my crotch and taking snapshots?
Oh, good to know they got with the times.At very unfavorable odds.I'm willing to bet this game is one "guys I came out as trans to my parents and now I'm homeless" away from meeting the Void of Vaporwareness.
When I move to polishing such details, I am planning to experiment with a scanline effect to make them blend into the wheel. Otherwise they'll stay as they are.
not to pick on you, but this seems to be a classic example of cargo cult design.When I move to polishing such details, I am planning to experiment with a scanline effect to make them blend into the wheel. Otherwise they'll stay as they are.Don't like the skill icons much. They seem uneven and don't mesh well with the UI. I guess they're going for the pip-boy aesthetic, but it needs more work.
you've almost matured to the point of discovering the real energies ruling the world. the cute girl is in the game, because cute girls are cute. there is no other more objective measure of quality design.not to pick on you, but this seems to be a classic example of cargo cult design.When I move to polishing such details, I am planning to experiment with a scanline effect to make them blend into the wheel. Otherwise they'll stay as they are.Don't like the skill icons much. They seem uneven and don't mesh well with the UI. I guess they're going for the pip-boy aesthetic, but it needs more work.
in fallout 1 & 2, the pip boy made sense. there was a campy 50s aesthetic, and he was obviously an icon used by vault-tek to illustrate and make palatable concepts. setting aside the use of the pip boy in the manuals and even in-game videos, the part of the UI that incorporated it also made sense. the character screen had info panels, and the pip-boy conveyed a simple monopoly-man like image next to text. it was rendered in the UI in an approximation of a display unit (TV screen). it was all cohesive, and made sense.
so, why are you using these pip girl images in your game? presumably because fallout's use of the pip boy was fun and effective. your images, while cute, do not fit into the form or function of an o-scope. further, they don't look coherent with the rest of the your aesthetics.
that's cargo cult design, in a nutshell.
No offense taken my dude, just seems to be a fancy synonym for ournot to pick on you, but this seems to be a classic example of cargo cult design.
cute girls are cute.
The reason she looks like that is often explained publicly by snakkuso, why are you using these pip girl images in your game? presumably because fallout's use of the pip boy was fun and effective. your images, while cute, do not fit into the form or function of an o-scope.
Aesthetics are influenced by soviet/warsaw pact countries and Polish interwar period. Plenty of newspaper cartoons in that time, some of which I named.further, they don't look coherent with the rest of the your aesthetics.
Relax my man, bring it onthey are, god forgive me for using this term,
I don't think God will forgive you for that.adorkable
Please share.after referencing some of the developers' influences.
Also please share.but also for finding other indie immersive sims that aren't on my radar.
Serial Experiments Lain seems like the big one. It's not something I've watched and it's not the same exact artstyle, but seems like an obvious homage. Ghost in the Shell is an obvious one too.Please share.after referencing some of the developers' influences.
Also please share.but also for finding other indie immersive sims that aren't on my radar.