Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,038
There is a strong possibility that a million monkeys banging on a million typewriters for a million years will eventually reproduce the entire works of Shakespeare. I guess we'll have to wait a bit longer to see whether it's true or not, but here is what a few hundred monkeys can do in 4 years:
Design Discussions: General
Design Discussions: Choice
Design Discussions: Role-Playing
Design Discussions: Systems
Just what the FUCK is an RPG?!!!
Recommended Reading
Comedy Gold Club:
Fan Attack:
The Dumbfuckening:
If you think that I missed a thread that should be somewhere on that list, post the link(s), and I'll update the list.
Design Discussions: General
- RPG cliches
- Absolute Beginner's Guide to Nethack
- Opening vignettes
- Items and bartering, do we need to carry all this junk?
- RPG Combat...uh...huh?
- Importing main characters to sequels
- Religion in CRPGs
- Gameplay Over Graphics...Honestly?
- Imagination in CRPGs
- Dungeon Design Fun
- Intelligent dungeon design
Design Discussions: Choice
- Where is the interactivity in RPGs?
- An RPG Quest - Pull this one apart
- David Gaider of BioWare on multiple paths, choices in CRPGs
- Some thoughts on good and evil choices
- Negative psychological attributes - Vices
- Philosophy of Computer Role Playing Games, Part One
- Emphasis on gray
Design Discussions: Role-Playing
- How do you make a CRPG that rewards roleplayers?
- Role-Player's RPG Roundtable #1: The role and the play
- RP decisions, branching
- Game design: Player character 'personality flaws'
Design Discussions: Systems
- An argument for turn based - The Magnificent Seven argument
- Role-Player's RPG Roundtable #2: Classy Classless Class
- Role-Player's RPG Roundtable #3: Character Creation
- Role-Player's RPG Roundtable #4: Them Sentient Thingies
- How to make a numberless (but stat-heavy) system WORK
- Should you be rewarded for doing a quest "right"?
- Character skill vs. player skill and character immersion
- Procedural content and emergent gameplay, a brainstorming
- An Armor & Damage Rating System for a CPRG
- RPG Design: Keeping a level ahead
- Party control in CRPG's: Good or Bad?
Just what the FUCK is an RPG?!!!
- Define "RPG"
- What is an RPG?
- Definition of CRPG
- What do you think makes a game a role-playing game?
- What's an RPG - the search for clue continues
- The defenition of RPG
Recommended Reading
Comedy Gold Club:
- Heeeellllllppppp!!!!
- Fallout 3 contest
- IntraGalactic League of Sims
- The Chosen One Must Choose!
- Avatars
- Open endedness does not mean a good RPG
- Shooting yourselves in the feet
- Why Oblivion will be the greatest RPG, based on facts
- My Forums
- The Bladen episode, part 1
- The Bladen episode, part 2
Fan Attack:
- Why do you hate NWN?
- Why do you hate Bioware?
- Why do you hate The Fall?
- Why do you hate JA3D?
- Why do you hate Morrowind?
- Why do you hate Dungeon Lords?
- Why do you hate Oblivion?
- Why do you hate Oblivion?
- Why do you hate Oblivion?
- Why do you hate Oblivion?
- Why do you hate Oblivion?
- Why do you hate Mass Effect?
- Is there any game that you guys DON'T hate?
The Dumbfuckening:
If you think that I missed a thread that should be somewhere on that list, post the link(s), and I'll update the list.