Lhynn
Arcane
- Joined
- Aug 28, 2013
- Messages
- 9,865
And wanted to give some feedback:
First of all it wasnt exactly a propa playthrough, i actually gave myself like 4 extra attribute points to have stats for future skillchecks and like 200 skillpoints to be good in civics to avoid missing a lot of shit in the game.
It worked fairly well, i could see most content for the factions and quests i did while having a combat character. Also found myself skipping many (many many many) checks just to murder people for their loot and combat exp. This gave me a semblance of control, as playing as a dumb fighter kinda takes away player agency and ability to influence some of the mayor choices, when by all rights you should be able to do so without a retarded check.
Anyway, feedback. Not a single likable fuck in the entire game. Only character i sort of liked was claudia, and only because she actually believed and didnt care a single bit if she died for it (which she did, commie scum). There are many places where choices and developments need to be recongnized but simply arent. Its such a massive game with so much work put into it that its impossible for the game to acknowledge everything, but the game itself sets the standard, so its really noticeable when it that kind of thing happens.
The writing is good, too impersonal tho, theres absolutely no investment in whatever is happening. Like summoning even an iota of a fuck for the events transpiring is very hard, you just do it because its fun and cool. Shit happens all the time in this game, all the time you are experiencing interesting events and there are so many of them and so varied you cant help but have a blast while playing it. Reading about the setting and history of the world is always fun too, very well thought out setting, very interesting.
The character system itself is kinda shit, absolutely no deph to it, character building comes down to metagaming (or would if i hadnt actually cheated). I feel like talking about it is beating a dead horse a year after said dead horse was being beaten 3 years after it died. I also feel that the dev team really wanted to limit what the player could do to control the players development from start to finish, probably to keep a sense of challenge, but it ends up being frustrating. Still just a minor flaw and the game is worth playing even despite it.
Should have gone with one-handed/two-handed-polearms/ranged approach to combat skills, would have allowed for a more interesting gameplay experience as you would swich weapon as needed instead of just picking your poison at the start and sticking with it the entire game.
The combat is fairly fun, i like the animations, its challenging. But theres little depth to it, you pick a strategy at the start and just do that.
All in all i loved AoD, and understand people that compare it to underrail, there are a lot of parallels between them, especially if running a combat specialist in AoD.
Tomorrow ill get dungeon rats and see whats what there.
First of all it wasnt exactly a propa playthrough, i actually gave myself like 4 extra attribute points to have stats for future skillchecks and like 200 skillpoints to be good in civics to avoid missing a lot of shit in the game.
It worked fairly well, i could see most content for the factions and quests i did while having a combat character. Also found myself skipping many (many many many) checks just to murder people for their loot and combat exp. This gave me a semblance of control, as playing as a dumb fighter kinda takes away player agency and ability to influence some of the mayor choices, when by all rights you should be able to do so without a retarded check.
Anyway, feedback. Not a single likable fuck in the entire game. Only character i sort of liked was claudia, and only because she actually believed and didnt care a single bit if she died for it (which she did, commie scum). There are many places where choices and developments need to be recongnized but simply arent. Its such a massive game with so much work put into it that its impossible for the game to acknowledge everything, but the game itself sets the standard, so its really noticeable when it that kind of thing happens.
The writing is good, too impersonal tho, theres absolutely no investment in whatever is happening. Like summoning even an iota of a fuck for the events transpiring is very hard, you just do it because its fun and cool. Shit happens all the time in this game, all the time you are experiencing interesting events and there are so many of them and so varied you cant help but have a blast while playing it. Reading about the setting and history of the world is always fun too, very well thought out setting, very interesting.
The character system itself is kinda shit, absolutely no deph to it, character building comes down to metagaming (or would if i hadnt actually cheated). I feel like talking about it is beating a dead horse a year after said dead horse was being beaten 3 years after it died. I also feel that the dev team really wanted to limit what the player could do to control the players development from start to finish, probably to keep a sense of challenge, but it ends up being frustrating. Still just a minor flaw and the game is worth playing even despite it.
Should have gone with one-handed/two-handed-polearms/ranged approach to combat skills, would have allowed for a more interesting gameplay experience as you would swich weapon as needed instead of just picking your poison at the start and sticking with it the entire game.
The combat is fairly fun, i like the animations, its challenging. But theres little depth to it, you pick a strategy at the start and just do that.
All in all i loved AoD, and understand people that compare it to underrail, there are a lot of parallels between them, especially if running a combat specialist in AoD.
Tomorrow ill get dungeon rats and see whats what there.