Sounds like you're a bit older than me. If I recall correctly I was 8 when Tekken 3 came out. I remember seeing Eddy Gordo and being like wow Capoiera in a fighting game... That's sick! I was actually pretty shit at Tekken until Tekken 7. Playing 6 on emulator made me a bit better, but it's really come together now. I'm no longer frustrated\ afraid of Eddy Gordo, Fox, Xiaoyu, Hwoarang, rushdown characters etc.
It's a rough approximation of what the actual game should be like, in my opinion. For example, blocking lows on reaction online is 10x harder than in a live situation, and that makes Tekken's 50/50 game (mid/low) much more obnoxious than it actually is. I can't stand it.
Mhm. My friend likes to play Lucky Chloe who is low tier but I would imagine online it's not fun. My response whenever I can't defend is to rush them down. That definitely articulates what's not right about the game. I remember playing Tekken 5 on ps2 emulator online with Multidirectional maybe and it's a different experience. He was owning my ass with Feng and his parries. Input lag makes the game feel way different too. Now Multidirectional can't even get past Heihachi in story mode huehue.
I was just wondering when you start to exclusively see safe launchers and poking online.
Nothing against other people who like the game, though...
Don't worry about it dude. I'm not like a rapid Fallout 4 fan who will cry when you start pointing out design mistakes in the game. I was wondering for a long time why pro Tekken was played so differently. Haven't seen anybody talk about it. I'm lucky because I'm in a bubble and my friend and I are playing (IRL) on the fumes of nostalgia. Generally I have to teach him about the game to get him back up to my skill level so I think it's going to be awhile before we get to the point where we are looking for 'safe' moves and maximum juggle. I.e. we are casuals.
Pointing out the flaws does not diminish the game for me, nor should it because different strokes for different folks.
Outside of a competitive environment, it makes no sense for me to play it, because I think it's a shit game conceptually
I know what you mean. When the fundamental shit of the game is retarded, it's hard to enjoy a game. I originally had a more articulate point about bad game design in a game but I forgot it. I think it was something like it sucks when Tekken developers can't even create a basically balanced design that's not cancer, instead going the way of Injustice developers and adding random shit from other fighting games. The fundamentals of this game is totally fucked, with safe launchers. Either way it's sad and unoriginal. Safe launchers lmao. Not to mention all the other little flaws to top it all off (silly costumes that you can't turn off, costumes that clip through each other, no Lei Wulong, half baked armor moves, supers, lack of staple game modes.) In the long run it'll hurt the game, with the core gameplay being as flawed as it is.
I think I'm gonna try the new guilty gear just so I don't get burnt out on Tekken. I actually noticed since I've gotten decent at Tekken that my fundamental skill in other fighting games has improved.
As far as Virtua Fighter all I know is there are PS2 emulators with internet play capabilities. So if you have a buddy you know who's into fighting games like you, you can play Marvel vs. Capcom 2, Capcom vs. Snk 2, VF4 etc. I don't know if there are such things for dreamcast emulators or arcade emulators. Sucks that it's impossible to play a decent VF on PC with other people. I remember watching Alex Valle do a fundamentals video for VF5 final showdown and the game looked fun just because of the fundamentals.
I wouldn't hold my breath, though
Yeh I doubt it will get released on PC.
Some don't have safe launchers (like King) and are at an innate disadvantage compared to others. His hopkick is a natural low crush move
I didn't know it was unsafe but it does have a ducking animation on it so at least it can be used to counter a high. I thought hop kicks in general countered low moves, even without crush?
His up forward 4 has a tiny juggle too.
re: backdash canceling, I agree that Korean backdashing, such as it's called, is overrated - especially if you consider most people thinking it means spazzing out 5 backdashes in a row. But backdash cancelling once or twice many times per round comprises 95% of the movement of competent players.
I agree when all you need is one opening to reverse and win the fight, one well timed back dash cancel sounds pretty good.
Regarding movelists and so on, to be competent what you need to focus on are 'classes' of moves, and this mainly pertains to punishers. What is your character's best punishes for each situation when the opponent is at a big enough frame disadvantage. 9f, 12f, 14f and 15f are the most important to know. After that you need to know your character's safe launcher, his staple combo, wall carry combo and wall splat combo.
I'll keep that in mind when I'll try to improve my game.
Came across this list for noobers, includes frame data
https://drunkardshade.com/2017/05/27/tekken-7-top-15-moves-for-all-characters/
That's not to say King is a bad character, just that you have to put a little more work into winning against decent opponents than just spamming completely safe 12f df+2s.
Yeah I don't find him to be weak at all.
My most used move on him is the dash kick (forward forward 4.) It does a little grab on counter hit. Supposedly his dash left punch is really good. I also use his back left a lot since it causes crumple on counter hit. Downforward 2, 1. It is fast, is mid, and causes knockdown with the second hit. Obviously his forward right kick is really good.
I didn't know about his rising 1+2. Seems cool. He's got so much cool shit. I like all his moves that have counter hit properties. Although rising 1+2 is in the movelist, apparently there's some moves not included in the movelist (supposedly some of Yoshimitzu's stuff, the universal backflip, universal wall attack.) Which is ridiculious.
Sergei Dragunov used to be my main but I've just found King to be more fun. Dragunov is still fun though. His dash right punch and triple dash right punch are godlike. It seems like a lot of Tekken characters have a parry now too. Speaking of which I've never played the Judo chick, I think I will check her out since I'm kind of sick of playing Fox or Hwoarang. You've been playing as an adult for almost 20 years huh? That's crazy. You must know some characters like the back of your hand by now. Sounds like a shame that they messed up the core gameplay so bad that a longtime Tekken fan like you can't play it.
Here's a question. Won't throws always have a place in Tekken 7 as the natural mix up to a blocking opponent? They can't tech the throw if they are blocking right? Chain grabs worthless, but single grabs should still have a place theoretically.