rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
AKA theater of the mind combat which abstracts positioning to some degree, and/or takes place on a separate combat area.
Lords of Xulima is a fairly standard example:
Wizardry 8 has positioning but treats the party as one big 'blob':
Darkest Dungeon has positioning on a single row:
Gordian Quest has row and column:
Do you personally think any games have done this style of combat particularly well or tacticool?
Do you think there is a single name for this style of combat? Multiple terms for each subtype?
What about Albion? Where do you think this falls?
Lords of Xulima is a fairly standard example:
Wizardry 8 has positioning but treats the party as one big 'blob':
Darkest Dungeon has positioning on a single row:
Gordian Quest has row and column:
Do you personally think any games have done this style of combat particularly well or tacticool?
Do you think there is a single name for this style of combat? Multiple terms for each subtype?
What about Albion? Where do you think this falls?