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NWN WTF: Baldur's Gate recreated entirely in NWN2 engine

gunman

Arcane
Developer
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Jan 4, 2008
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1,050
Balancing seems a bit strange at times. While most trash-mobs are no big deal, the occasional magic-using NPCs (like e.g. Silke in Beregost, or Nimbus in Nashkel) resulted in a lot of kills, game-over screens and reloading.
The problem is that even a full party of poorly-equiped lvl 1/2 heroes is not really a match for someone wielding a bunch of lvl3 spells, unless you get lucky.
Infinity BG had its own share of rage-inducing fights against mages, but I don't remember them happening quite so soon.

Looks like faithful reproduction to me. Silke casts lightning bolt, which kills a level 1 or 2 character outright, Nimbul and Tarnesh cast horror and high level magic missiles (5 missiles) which is equally lethal at that level, Neira casts hold and confusion, and so on. You either have to be lucky and disrupt their casting or abuse the game engine in some way in order to survive these encounters every time.

However, once you have several more levels under the belt, the mages in BG1 are a joke.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,870
So, in a case of alcohol-induced nostalgia, I decided to finaly give it a try.
Not very far in, have only cleared out the Nashkel mines so far.

Balancing seems a bit strange at times. While most trash-mobs are no big deal, the occasional magic-using NPCs (like e.g. Silke in Beregost, or Nimbus in Nashkel) resulted in a lot of kills, game-over screens and reloading.
The problem is that even a full party of poorly-equiped lvl 1/2 heroes is not really a match for someone wielding a bunch of lvl3 spells, unless you get lucky.
Infinity BG had its own share of rage-inducing fights against mages, but I don't remember them happening quite so soon.
3rd edition low-mid level mages are stronger than AD&D mages.
 

Jaesun

Fabulous Ex-Moderator
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Baldur's Gate done in Glorious Turn Based Combat would be most excellent. I had pondered doing it in Dungeon Craft, but I would get sued off the Planet by EA's lawyers if I used any of the original artwork sadly.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Speaking of original artwork, BGR uses the original portraits, videos and voices. Wonder how they got permission for that, esp. considering BGEE (which came later, though, so they probably got it long before EE).
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Speaking of original artwork, BGR uses the original portraits, videos and voices. Wonder how they got permission for that, esp. considering BGEE (which came later, though, so they probably got it long before EE).

They might not have gotten any permission. Notice that the mod was a complete surprise when it was released. It didn't have a website or much pre-release buildup.

It's now a fait accompli and it's too late for EA or Hasbro or Atari or whoever to take it down, even if they wanted to.
 

Gord

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They might not have gotten any permission. Notice that the mod was a complete surprise when it was released. It didn't have a website or much pre-release buildup.

It's now a fait accompli and it's too late for EA or Hasbro or Atari or whoever to take it down, even if they wanted to.
I'm not sure, it was known they were working on it for several years. They had several forum threads and posted updates from time to time.
Didn't they even release a demo showing the Candlekeep tutorial/introduction?
Well, unless there was a second project that tried to redo BG in NWN2.
 

Gord

Arcane
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Feb 16, 2011
Messages
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I dunno. maybe this mod might just be the thing to play BG1 from start to finish. The original game is too boring.

Well, it's rather faithful to the original (some enemies got replaced, though).
3.5th edition aside, it doesn't play so differently, so chances are you will still get bored.

:troll:
 
Joined
Feb 19, 2005
Messages
4,598
Strap Yourselves In Codex+ Now Streaming!
Watched the trailer...
First reaction: What a waste of time.
Second reaction: Who plays NWN2 using the 3rd person over the shoulder perspective? The engine is far too ugly for it. Looks like some third rate Russian shovelware RPG this way. I'm not just talking about strictly technical stuff like polygon count and texture quality. Judging by this and other efforts, it seems to be sheer impossible to create an aesthetically pleasing and coherent word in this engine. Everything looks like the Disney-inspired fantasy of a 7 year old. Playing from a top down IE-style perspective is the only way to make NWN2's engine somewhat bearable.
 

Jaesun

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Baldur's Gate done in Glorious Turn Based Combat would be most excellent.

I had a dream last night that someone made Mask of the Betrayer for FRUA.

That was actually my very first idea (to do in Dungeon Craft once it is finally released, FRUA is so fucking retardedly limited... it is truly sad). But then there is the scary art issue.... so I won't touch it.

THOUGH..... If I recall correctly, Wizards of the Coast is actually pretty lenient of use of their D&D artwork for non commercial uses (like hobby video game developers), provided it is a tastefully done™ game and is set in the D&D setting. Though I'm not certain if WotC/HASBRO now own Mask of the Betrayer. That lawsuit that was settled is still a bit confusing.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Hm, Dynaheir is a sorceror now, that screws up my intended party composition a bit, since I wanted a mage for more flexibility.
(Xan seemed too squishi, I don't want to buff him all th time and I wanted to keep Minsk for now.)
 

Ramireza

Savant
Joined
Apr 14, 2013
Messages
287
You know, if someone actually ported NWN2 - heck, even NWN:OC (MotB goes without saying) to the infinity engine, I'd be excited as fuck.

THIS!

The Electron Engine is terrible, i tried to play NWN2 about 5 times, i couldnt stand the terrible graphics and this awefull camera longer then 10 hours. Further the NWN2 walking/running animations also have this FUCKING skating look like in the WL2 prison demo. ISO2D > ISO3D (ok, wich 3D Engine was able to render the same/more level of detail then the good looking 2D Iso Games?)
 
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Gord

Arcane
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Feb 16, 2011
Messages
7,049
Meh, Infinity isn't that great either...

Porting it into ToEE or Project Eternity's engine on the other hand...
 

Lhynn

Arcane
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Aug 28, 2013
Messages
9,870
Meh, Infinity isn't that great either...

Porting it into ToEE or Project Eternity's engine on the other hand...
I would literally wet my pants if any of the good AD&D games was ported to ToEE:M
 

deuxhero

Arcane
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Jul 30, 2007
Messages
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Flowery Land
You know, if someone actually ported NWN2 - heck, even NWN:OC (MotB goes without saying) to the infinity engine, I'd be excited as fuck.

Yes. Similar to my fantasy of Fallout: New Vegas being ported back into the Fallout engine.

Made into a turn based isometric game sure, but fuck the Fallout Engine, it's a piece of shit. It's designed for only a single resolution without fan mods, the inventory only shows a handful of items at a time, you can't remap keys (and spreads the default keys all over the keyboard instead of keeping them near the left hand), selecting smaller objects can get pretty annoying, there some unskippable animations like opening/ending combat that I can only presume were to mask loading times which are no longer relevant, even at the fastest settings a lot of combat animations are slow, and you can to watch characters who aren't actually involved in combat walk back and forth.
 

Somberlain

Arcane
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You know, if someone actually ported NWN2 - heck, even NWN:OC (MotB goes without saying) to the infinity engine, I'd be excited as fuck.

I'd be more exited if I could play BG trilogy with 3.5 rules, classes and prestige classes, in IE or any isometric engine with full party control.
 

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