I wonder if it'll be good this time instead of just really hyped.
I wonder if it'll be good this time instead of just really hyped.
Yuzu better make some progress fast.
The teaser opens up in a dungeon so I remain hopeful that this will be a more dungeon crawler focused game this time. If not then it's an easy pass for me.I wonder if it'll be good this time instead of just really hyped.
So..is Zelda going to be the main character in this sequel?
that's why right now it's "unnamed botw sequel". They are going to name it "Legend of Link".She has short hair in this one. And we know characters with short hair are easier to animate gameplay-wise (That's why in Nier automata when A2 becames playable she cuts her air). So...So..is Zelda going to be the main character in this sequel?
You can hear things like:
“Zelda find my body”
“Zelda Rest in peace”
“Link is gone”
“Link will fall”
She has short hair in this one. And we know characters with short hair are easier to animate gameplay-wise
that's why right now it's "unnamed botw sequel". They are going to name it "Legend of Link".She has short hair in this one. And we know characters with short hair are easier to animate gameplay-wise (That's why in Nier automata when A2 becames playable she cuts her air). So...So..is Zelda going to be the main character in this sequel?
I still have to finish the first one with cemu... So far I managed to play it just a couple of hours per month... I don't even remember anymore when I started playing it. Probably more than a year ago...
Don't. The ending is absolute shit.Same.
pole climbing
Let's see if they try to iron out the kinks of BotW - smaller but "denser" map; discard most of the trash shrines and gather the remaing good ones in 5/10 big dungeons with proper rewards at the end (still make them optional); more unique abillities and items; bigger enemy roster; side quests with the same quality as the main quest.
Let's see if they try to iron out the kinks of BotW - smaller but "denser" map; discard most of the trash shrines and gather the remaing good ones in 5/10 big dungeons with proper rewards at the end (still make them optional); more unique abillities and items; bigger enemy roster; side quests with the same quality as the main quest.
Agree with this. The first game had a lot of interesting experimentation so I'll be curious to see what returns, plus whatever new stuff they come up with.
For my money I'd like to see them double down on the survival and crafting elements and increase the danger in the world. Make it so that enemy weapons shatter when you defeat them and you're only left with components. There are no clothes or armors that ignore weather effects so you have to craft potions to survive extreme heat and cold. Sharply limit inventory items so you have to carefully plan each journey into the wild and bring only the equipment you need to survive. And no on-demand fast travel to bail you out if you fuck up.
I doubt they would take it that far, but at the same time although BotW obviously isn't Dark Souls, they were pretty brave to make it as challenging as they did. You don't see that with huge AAA games in huge AAA franchises, especially something targeted at kids.
the best way the can solve these issues is by limiting player's ability to change clothing on fly. Maybe restricting it to a camp? Want to customize your character somewhere in the wild - chop some wood, make a bonfire, set up a tent with a bedroll.Let's see if they try to iron out the kinks of BotW - smaller but "denser" map; discard most of the trash shrines and gather the remaing good ones in 5/10 big dungeons with proper rewards at the end (still make them optional); more unique abillities and items; bigger enemy roster; side quests with the same quality as the main quest.
Agree with this. The first game had a lot of interesting experimentation so I'll be curious to see what returns, plus whatever new stuff they come up with.
For my money I'd like to see them double down on the survival and crafting elements and increase the danger in the world. Make it so that enemy weapons shatter when you defeat them and you're only left with components. There are no clothes or armors that ignore weather effects so you have to craft potions to survive extreme heat and cold. Sharply limit inventory items so you have to carefully plan each journey into the wild and bring only the equipment you need to survive. And no on-demand fast travel to bail you out if you fuck up.
I doubt they would take it that far, but at the same time although BotW obviously isn't Dark Souls, they were pretty brave to make it as challenging as they did. You don't see that with huge AAA games in huge AAA franchises, especially something targeted at kids.
A theory about the games setting is getting stronger. Looks like the blue knight who fought against calamity Ganon could have been Ganondorf itself.
Also here is the reverse version of the trailer
You can hear things like:
“Zelda find my body”
“Zelda Rest in peace”
“Link is gone”
“Link will fall”
tl;dr
For my money I'd like to see them double down on the survival and crafting elements and increase the danger in the world. Make it so that enemy weapons shatter when you defeat them and you're only left with components. There are no clothes or armors that ignore weather effects so you have to craft potions to survive extreme heat and cold. Sharply limit inventory items so you have to carefully plan each journey into the wild and bring only the equipment you need to survive. And no on-demand fast travel to bail you out if you fuck up.
Your game sounds like even more inventory Tetris and micro than BotW. I'd rather not have that in my Zelda games, thanks. The fast travel was the only thing keeping me sane near the end of my BotW grind. Your ideas would complete the ruin of one of my favorite game series. I bet you'd also like Hyrule to be even emptier and for the story to take only five minutes instead of ten.
the best way the can solve these issues is by limiting player's ability to change clothing on fly. Maybe restricting it to a camp? Want to customize your character somewhere in the wild - chop some wood, make a bonfire, set up a tent with a bedroll.For my money I'd like to see them double down on the survival and crafting elements and increase the danger in the world. Make it so that enemy weapons shatter when you defeat them and you're only left with components. There are no clothes or armors that ignore weather effects so you have to craft potions to survive extreme heat and cold. Sharply limit inventory items so you have to carefully plan each journey into the wild and bring only the equipment you need to survive. And no on-demand fast travel to bail you out if you fuck up.