luj1
You're all shills
Hopefully it's inclined on the combat front, because that dialogue is a DAI-like abomination. Not too many options either.
?????d20 is gone too
Against low level enemies with low AC (a zombie has AC 8), you can easily reach those hit percentages. With 18 Dexterity and +2 proficiency, you miss only on a natural 1 (or double natural 1 with advantage).This looks absolutely awesome, everything I hoped for in a Larian BG3 and more!
The only concern I have is that those hit percentages seem a bit high for a D&D 5E game. Hopefully it's just because the screenshots were taken at "game journalist" difficulty setting, but Swen's "Missing doesn't work in a computer game" statement still worries me.
What's the problem with "Larian" itemization? It's a serious question, I never played D:OS 1 and 2 because I can't stand the writing and I never managed to go past the first few levels.Knowing that it's gonna be turn-based puts my main worry to rest. We also know that most of the kludgy mechanics of DOS2 won't be surfacing here thanks to the D&D ruleset.
The story-related elements are probably gonna be lackluster, didn't need to see a preview of the dialogue system to figure that one out. Neither Larian nor the Baldur's Gate franchise have a very good track record on this front. I just hope they keep the goofy stuff to a minimum. This is gonna be a combatchad game in practice, much like BG2 was.
The only things making me sceptical at this point are 1) the itemization, as there is no reason to think it will be any different from past Larian titles, and 2) the balance/challenge, since Larian only seems to be able to make content challenging by relying on the crutch of kludgy, arbitrary systems.
Still, this seems to be shaping up well, overall. Looking forward to the official reveal.
What's the problem with "Larian" itemization? It's a serious question, I never played D:OS 1 and 2 because I can't stand the writing and I never managed to go past the first few levels.
I don't see much bitching and moaning actually. For codex, this is pretty positive reaction overall.Despite all the bitching and moaning, this will be the Codex GOTY, calling it now.
I don't see much bitching and moaning actually. For codex, this is pretty positive reaction overall.Despite all the bitching and moaning, this will be the Codex GOTY, calling it now.
"Larian" itemization is simply impossible within the context of D&D 5, then. This edition handles magic items in a completely different way from 3.5/pathfinder: magic items are scarce and unique. You have your flaming sword and your vorpal sword, but there are not properties that you can "mix" to obtain a "Vorpal flaming sword of speed +2".What's the problem with "Larian" itemization? It's a serious question, I never played D:OS 1 and 2 because I can't stand the writing and I never managed to go past the first few levels.
Larian itemization: 2-handed sword of sparks and healing - very diablo-like, each name just represents some stat boost
BG1/2 itemization: Berserker's Edge - Paragraph about weapon history and unique effects.
What's the problem with "Larian" itemization? It's a serious question, I never played D:OS 1 and 2 because I can't stand the writing and I never managed to go past the first few levels.Knowing that it's gonna be turn-based puts my main worry to rest. We also know that most of the kludgy mechanics of DOS2 won't be surfacing here thanks to the D&D ruleset.
The story-related elements are probably gonna be lackluster, didn't need to see a preview of the dialogue system to figure that one out. Neither Larian nor the Baldur's Gate franchise have a very good track record on this front. I just hope they keep the goofy stuff to a minimum. This is gonna be a combatchad game in practice, much like BG2 was.
The only things making me sceptical at this point are 1) the itemization, as there is no reason to think it will be any different from past Larian titles, and 2) the balance/challenge, since Larian only seems to be able to make content challenging by relying on the crutch of kludgy, arbitrary systems.
Still, this seems to be shaping up well, overall. Looking forward to the official reveal.
Dragon age 2 was a bad game, but not because of the dialogue style. As far as I can remember, people had many valid complaints about it, the combat being the main one. I don't remember many people singling out the fact that they used third-person dialogue as the reason for it being bad.Looks like D:OS 2, uses D:OS 2's controversial third-person dialogue, welp.
What's the problem with "Larian" itemization? It's a serious question, I never played D:OS 1 and 2 because I can't stand the writing and I never managed to go past the first few levels.Knowing that it's gonna be turn-based puts my main worry to rest. We also know that most of the kludgy mechanics of DOS2 won't be surfacing here thanks to the D&D ruleset.
The story-related elements are probably gonna be lackluster, didn't need to see a preview of the dialogue system to figure that one out. Neither Larian nor the Baldur's Gate franchise have a very good track record on this front. I just hope they keep the goofy stuff to a minimum. This is gonna be a combatchad game in practice, much like BG2 was.
The only things making me sceptical at this point are 1) the itemization, as there is no reason to think it will be any different from past Larian titles, and 2) the balance/challenge, since Larian only seems to be able to make content challenging by relying on the crutch of kludgy, arbitrary systems.
Still, this seems to be shaping up well, overall. Looking forward to the official reveal.
"Larian" itemization is simply impossible within the context of D&D 5, then
I don't see much bitching and moaning actually. For codex, this is pretty positive reaction overall.Despite all the bitching and moaning, this will be the Codex GOTY, calling it now.
Icewind Dale had containers where you might randomly find different handcrafted items. Not the same thing as items whose attributes are themselves randomly generated like in Diablo and D:OS.
They really can't inflate numbers with D&D 5, because the math at the core of the system is constrained by very strict rules. Adding a simple +1 is a really big deal and the core handbooks try to tell you every other page that you should never give numeric bonuses.They can still randomize the actual weapon types (mace, sword, axe, etc) and the effects attached (Confusion, Sparks, etc.), but that may not be that much of a problem (and indeed, Icewind Dale had a similar system, combined with handcrafted loot of course) if they refrain from inflating the numbers to the point that loot becomes obsolete quickly. To be fair, number inflation might indeed be mitigated somewhat by 5E, since D&D in general doesn't mix well with number inflation.
Shit I hope loot won't be procedurally generated. Procedurally generated loot is always generic loot. I absolutely hated that from NWN, it was a huge fucking decline.