Zeriel
Arcane
- Joined
- Jun 17, 2012
- Messages
- 13,536
What are the main differences?I always played MMOs on RP/PVP servers, and the experience was much better. WOW will always degenerate into Diablo-style Baal Runs unless players treat it as a fantasy-themed chat room like the developers originally intended. The difference between Classic and Retail is that the playerbase metagames too much now, not that Retail itself is necessarily that much worse. Hardcore fixes some of these problems, but then you get other issues like collusion and players wiping on purpose. Doing autistic stuff like giving other players in cities buffs in exchange for money or buying high and selling low on the auction house should get as much devtime as dungeons. Why the entire endgame revolves around raids makes no sense
It kinda didn't in vanilla. Thing is Classic is not vanilla. As I've said before, it defeats the whole purpose and selling point of the product. Like selling you tickets to a Rolling Stone concert and then it's some cover band.
Mostly structural server/design choices. But there's probably plenty I've forgotten. I think those are the most important though. They're what sets vanilla WoW apart from what it became, and they didn't restore it with Classic.
Vanilla did not have sharding--whatsoever. This means when you go to a place, you're there with everyone else who is there. This, yes, crashed lots of vanilla servers back in the day when 100 people went to raid the other faction's capital, but that was an exquisite part of the charm. Single server architecture is what led to all the social connections too. Even if you never talked to someone on the other faction, you knew them by reputation. All you had to do was go places and do things and you would eventually build a story across the server. All of that disappeared, first with cross server queues for BGs (this actually happened at the very end of vanilla with a patch that also gave out all the PVP rewards for free), and then later with them introducing sharding and mixing players across servers in the same area in PVE. Same thing with auction house, probably more things I'm forgetting related to this architecture.
Think of it like the feel of a small town IRL compared to a big city. In Modern WoW, including Classic, everything is transient and you know nobody. Even if you recognize them, there is no connection and you simply don't care. You're an atomized individual just collecting your economic benefit from the huge clusterfuck and moving on with no sense of community. Even guilds have fallen prey to this, where people will just transfer between servers and leaves guilds behind, with little social ties involved.
WoW "evolved" itself out of the genre entirely, and in so doing also destroyed the genre. There is no MMO in the modern MMO. Classic is the same. You're just retreading the content of vanilla WoW inside the skin of modern WoW.