Fedora Master
Arcane
- Joined
- Jun 28, 2017
- Messages
- 28,874
False choice.
No dialogue options = Not an RPG
No choice and consequence = Not an RPG
No dialogue options = Not an RPG
No choice and consequence = Not an RPG
They are relevant because if you consider B an RPG and C not, how do you classify all the games that are in-between? If you want to draw a hard border, you need to specify where.I see no hole, this poll is solely about games A, B and C and all other games are not relevant.
What does that even mean.and they will be a threat when the original players don't even know what they want.
Quite frankly, I see zero value in such pedantry. Is it going to stop anyone from using "RPG" as a buzzword? No. Is it going to force anyone to buy games squarely based on their genre tag? Also no. Is it going to stop anyone from disputing such genre definition as too narrow? Make a wild guess.Defining genres might not make much sense when you think of them as collections of mechanics, but those who believe genres are defined by goals (mechanics being only means to achieve them, and not the only ones) will want to set boudries as soon as possible. Tacticool games pretending to be RPGs, fantasy novels with combat, action dopamine-boosters, and Disco Elysium, they all happen when you use RPG mechanics to pursue very different goals.
I don't.They are relevant because if you consider B an RPG and C not, how do you classify all the games that are in-between? If you want to draw a hard border, you need to specify where.I see no hole, this poll is solely about games A, B and C and all other games are not relevant.
Some little comprehension about what should and should not be a role-playing game, and not cultural differences or xenophobia, put a J in front of JRPG, which is a flawed distinction since Japan can make actual RPGs, but a very useful one too. If you ignore it and merge all CRPG and JRPG discussions then every time an Arcanum fan asks for a similar C&C-heavy game the thread would be filled with Chrono Trigger suggestions, I've seen this happen in places like reddit. A lack of understanding on the other hand has made people gobble up shitty storyfag games with branching storylines and silly ending slides thinking they were getting actual C&C, I've seen this happen here.Quite frankly, I see zero value in such pedantry. Is it going to stop anyone from using "RPG" as a buzzword? No. Is it going to force anyone to buy games squarely based on their genre tag? Also no. Is it going to stop anyone from disputing such genre definition as too narrow? Make a wild guess.
...because filling it with Skyrim and Dragon Age suggestions will be oh so much better.If you ignore it and merge all CRPG and JRPG discussions then every time an Arcanum fan asks for a similar C&C-heavy game the thread would be filled with Chrono Trigger suggestions, I've seen this happen in places like reddit.
Beware, by not voting for game C, you're throwing Betrayal at Krondor under the bus. :smug.
Still better than Chrono Trigger, despite Chrono Trigger being the better game of the three....because filling it with Skyrim and Dragon Age suggestions will be oh so much better.If you ignore it and merge all CRPG and JRPG discussions then every time an Arcanum fan asks for a similar C&C-heavy game the thread would be filled with Chrono Trigger suggestions, I've seen this happen in places like reddit.
Consider this:
Game A is a dungeon crawler with a minimalistic plot, where you choose the main attributes of your player characters (Strength, Intelligence, Charisma), fight monsters, grab phat lewt, and explore a maze in monocled turn-based fashion.
Game B is a clone of game A where you can also explore an overworld map and talk to NPCs. Since game A didn't design interesting social and travel mechanics, in game B you won't find things like hunting skills, thieving mechanics or dialogue options, and even your Charisma score won't affect the way you talk to NPCs (your PCs are still mute, btw).
Game C is like game B, but your main characters have predefined personalities, and they really love to say and do all sorts of things without your consent. Also, if the writers demand that your PC must act dumb for plot reasons despite his genius level INT score, then you're out of luck. Game journos love this game because it adds depth to a previously shallow genre with simplistic characters and plots.
Now, which of these games should be considered CRPGs and which ones shouldn't? Remember, these are all mechanically identical games, but despite that we must draw a line somewhere. Now do.
The only CRPGs that come close to being role playing games (in the wider meaning of the word), are Fallout 1 and 2, since you can role play widely different characters and (unlike the TES games) the game will react to it.
But it's still very limited compared to what a human GM can do. So if role playing (still in the wider meaning) is important to you, you should play table top RPGs, not CRPGs (or JRPGs).
In the meantime interactive novels like PST is just as much a CRPG as Fallout (but IMO clearly inferior as a game).
So you'd rather someone played a worse game as long as it is the "right" genre? I'm sorry but that's just dumb.Still better than Chrono Trigger, despite Chrono Trigger being the better game of the three....because filling it with Skyrim and Dragon Age suggestions will be oh so much better.If you ignore it and merge all CRPG and JRPG discussions then every time an Arcanum fan asks for a similar C&C-heavy game the thread would be filled with Chrono Trigger suggestions, I've seen this happen in places like reddit.
No, the only CRPGs that come close to being roleplaying games are NWN/2 persistent worlds where a DM guides your on a quest or adventure, and the team actually roleplays (i.e. does a bit of improvised amateur dramatics, even if only lightly). In that way, both senses of "roleplay" are covered (mechanics and LARPing).
No, the only CRPGs that come close to being roleplaying games are NWN/2 persistent worlds where a DM guides your on a quest or adventure, and the team actually roleplays (i.e. does a bit of improvised amateur dramatics, even if only lightly). In that way, both senses of "roleplay" are covered (mechanics and LARPing).
You have a point there.
You're still dependent on other people, though.
Japan does an awful job at emulating Wizardry though, to the point that only their most derivative and unoriginal clones convey the same kind of experience (and then, they become boring because they're the same-old 40 year old game, but with pedophilic art).The question is less “how well does it simulate TTRPG” and more “how closely does it simulate Wizardry”. The closer it is to Wizardry, the more it is a cRPG. Ergo, the purest cRPG is Wizardry. Many Western RPGs in recent years have strayed far from Wizardry. Japanese RPGs tend to better simulate Wizardry.
Japan does an awful job at emulating Wizardry though, to the point that only their most derivative and unoriginal clones convey the same kind of experience (and then, they become boring because they're the same-old 40 year old game, but with pedophilic art).
Japan does an awful job at emulating Wizardry though, to the point that only their most derivative and unoriginal clones convey the same kind of experience (and then, they become boring because they're the same-old 40 year old game, but with pedophilic art).The question is less “how well does it simulate TTRPG” and more “how closely does it simulate Wizardry”. The closer it is to Wizardry, the more it is a cRPG. Ergo, the purest cRPG is Wizardry. Many Western RPGs in recent years have strayed far from Wizardry. Japanese RPGs tend to better simulate Wizardry.