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Claw

Erudite
Patron
Joined
Aug 7, 2004
Messages
3,777
Location
The center of my world.
Project: Eternity Divinity: Original Sin 2
bossjimbob said:
It was a compromise. They could have stuck to strict science and possibly alienated the broader audience by making it an obvious form of edutainment
So either it's retarded or it's *gasp* edutainment? Abhorrinable!
 

S_Verner

Scholar
Joined
Oct 14, 2008
Messages
153
J1M said:
Making the game about "intelligent" design instead of evolution lost them at least one sale (me).

What?
:roll:
It's straight up Darwin, last time I checked, meteor, water, out from oceans.

Unless the "intelligent design" thing is the fact that the player actually has control over the creature's evoloution, in which case you suck.

Also, I eagerly await the SPORE:Creaturepunk expansion.

Mainly because I would like to see my vaguely cute race of quadrapedal ursine things be oppressed by the evil that is capitalism/communism/religion.

And I really like dystopian settings(name should tell you that.)
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
S_Verner said:
J1M said:
Making the game about "intelligent" design instead of evolution lost them at least one sale (me).

What?
:roll:
It's straight up Darwin, last time I checked, meteor, water, out from oceans.

Unless the "intelligent design" thing is the fact that the player actually has control over the creature's evoloution, in which case you suck.
Actual evolution game where you'd only be able to apply various forms of pressure, and move critters around while trying to make them evolve into intelligent forms would be heavan.
 

S_Verner

Scholar
Joined
Oct 14, 2008
Messages
153
DraQ said:
S_Verner said:
J1M said:
Making the game about "intelligent" design instead of evolution lost them at least one sale (me).

What?
:roll:
It's straight up Darwin, last time I checked, meteor, water, out from oceans.

Unless the "intelligent design" thing is the fact that the player actually has control over the creature's evoloution, in which case you suck.
Actual evolution game where you'd only be able to apply various forms of pressure, and move critters around while trying to make them evolve into intelligent forms would be heavan.

That would not be a game.
 

RuneLancer

Novice
Joined
Oct 25, 2008
Messages
9
Location
Montreal, Canada
S_Verner said:
DraQ said:
Actual evolution game where you'd only be able to apply various forms of pressure, and move critters around while trying to make them evolve into intelligent forms would be heavan.

That would not be a game.
Indeed. It wouldn't be a game. It'd be epic.

In fact, I'd love to see a simulation of elementary particles interacting with life arising as emergeant behavior naturally. And then see where that form of life goes. :D

...I guess that wouldn't be very interactive, but it would be interesting as hell.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,463
Well, the problem is the more user control you give, the more evolution becomes sorta intelligent design.
Yeah, it would take some talent to be pulled off just right, and a bit of luck to hit the sweet spot, but damn, it's not that little talent is asking for bloody too much.

For instance, it could be so, that the player could control all environmental factors of the planet, instead of the creatures directly, while they evolve reacting to the said changes. Think: the space age of Spore, but the whole terraforming gig actually matters, and shifts to the climate actually produce different kind of flora and fauna.
Sure, push the changes too hard, and you're going to have to start from scratch with amoebas, but do it in a series of small steps, and everythng would be possible.
 

VenomByte

Scholar
Joined
Oct 17, 2005
Messages
271
HanoverF said:
Actually, of the 3,107 reviews dumbed down is only mentioned in 95 of them (dumbing down only in 7), and it's in some positive reviews (falsely) countering the claim. Hence the Almost

DRM is mentioned in 2,409 reviews.

Seriously flawed analysis.

Not many of the reviews complaining about the gameplay will actually use the words 'dumbing down'. They might say the gameplay is shallow, or that there is no challenge, or that it's more suitable for ten year olds, or any one of a hundred other phrases - all of which essentially mean the same thing.

Yes, the majority of the one star reviews complain about the DRM. But a LOT of the negative reviews complain about the gameplay.
 

Kaiserin

Liturgist
Joined
Mar 14, 2008
Messages
4,082
What?
Rolling Eyes
It's straight up Darwin, last time I checked, meteor, water, out from oceans.
God you're stupid. Panspermia has nothing to do with Darwinism, much less the modern theory of evolution. The bible purports that life was in the ocean before it was on land too by the way.

It isn't a Darwinian model just because you decide your own creatures path, but also because the other creatures exist within a vacuum in regard to your creature. There isn't an interdependent structure of selective pressure, every creature is autonomously designed separately from the others. Not only this, but you actually decide which creatures you want your race to drive extinct, etc.

There's nothing 'straight up Darwin' about moving from one nest of 6 isolated creatures, extincting them, and then moving onto the next entirely discrete nest of creatures and doing the same.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
S_Verner said:
That would not be a game.
It would have a goal, challenge and interactivity. What would it be if not a game?

Kaiserin said:
What?
Rolling Eyes
It's straight up Darwin, last time I checked, meteor, water, out from oceans.
God you're stupid. Panspermia has nothing to do with Darwinism, much less the modern theory of evolution. The bible purports that life was in the ocean before it was on land too by the way.

It isn't a Darwinian model just because you decide your own creatures path, but also because the other creatures exist within a vacuum in regard to your creature. There isn't an interdependent structure of selective pressure, every creature is autonomously designed separately from the others. Not only this, but you actually decide which creatures you want your race to drive extinct, etc.

There's nothing 'straight up Darwin' about moving from one nest of 6 isolated creatures, extincting them, and then moving onto the next entirely discrete nest of creatures and doing the same.
.
 

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