KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
- Messages
- 13,218
You mean Not traditional RPG. More of an interactive adventure game + visual novel.
Yes, Galactic Gladiators was good, and Galactic Adventures the best cRPG of the first half of the 80s ; possibly better than anything until 1990. Better than Ultima IV by a landslide. Fight me, I'll die on that hill ; and that's not even nostalgia speaking I played it this year for the first ime. Cover art was very evocative, too, but SSI knew how to do those.How is Elden ring a metroidvania? Is metroidvania tossed around like a sack of potatoes for everything?
I always remember seeing Galactic Gladiators in the SSI catalogs but never shelves. I probably should have ordered it with a money order as a kid in the mail but I was kept on a short leash when it came to money (maybe cash from a paper route birthday/christmas money or recycling bottles & cans... i really had no concept of what a money order was or a check).
I only wanted the game because of cover art.
And the sequel
Didn't have an appleII or atari 8 bit in the house. At that age.. i owned nothing but could use once in a blue moon the vic or c64 or maybe the coleco or fairchild.
[URL]https://web.archive.org/web/20060315041723/http://www.well.com/conf/future/galglad.htm[/URL]
Basic Manuals[/URL]
Games need their own entry practically but very niche. Naturally SSI catalog is locked down unless you know where to look. Having a bit of trouble finding ref cards.
To my knowledge, this is complete :Besides the one html instruction site for both did you find a full image or pdf of the Galactic Adventures Reference card BOTH SIDES? These go for a hefty price on ebay (too rich for me... 300-400$ is my limit depending on product). I have inages of front side of ref card. I found all versions of both games. I'll probably put them all together and zip up on a mediashare.
Looks like Galactic Adventures didn't get pc treatment.
I have a copy of the Casus Belli review of the two games.Ok. Thanks. It is funny MOCAGH has hardly anything either or hasn't procured a copy yet. Complete enough.... for now. I'll have to find the archived magazines talking about the game Esp Electronic Games and Casus Belli (even if French).
You are doing God’s Work.Sometimes I just like to group contacts, links, and info together just in case the web devours older archives. I consider it "seeding" to plant in case the old crops wither and die. Pretty much was the case with ACS esp the lost physical archives of the adventure group you could join by mail. There is but a handful of adventures left. When old ip gets gobbled up buy someone who purchased sometimes that old stuff just gets lost forever. Even internet archive and wayback can't cover everything.
In this case, Thanks to you mentioning it, I grew curious as I really tried to get c64 ssi games usually of the RPG variety. This one i passed over not having the hardware. I need to looke more carefully at RapidFires other titles in the SSI catalog. These two games certainly remind me that some titles rarely cross over to all systems. FRACAS from Stuart Smith hit me that way as well.
There was probably already a link to this site: https://archive.kontek.net/gotcha.classicgaming.gamespy.com/ssi.htm
I can't find a video of S.E.U.I.S.
Nobody is really pushing the genre forward in the sense that their creations (1) are of exemplary quality and (2) they are in a position to be successful and then inspire other developers to follow.
Developers whose position gives them the potential to be a leader - Larian and CD Projekt, notably - have been stuck for a while recycling their old formulas ever since their own breakout creations.
Developers who are creating something genuinely new, and/or something of genuine quality for others to follow - Styg & VD, for instance - are unfortunately not recognised and their quality does not inspire further creations.
*BRAINFART*
Also, I think RPG as a genre has become a lot less cohesive. It's harder to talk about it as one genre with one dominant trend (e.g. to open world/MMO), since most genres have become pseudo-RPGified and vice versa.
Bioware has pushed nothing. LARPing happens entirely out of game. To replace LARPing with actual gameplay, you need reactivity - and the last Bioware game that got that right was Neverwinter Nights.
I'm not arguing that their fans are not in it for the LARPing. I'm saying that that hardly counts as pushing the genre forward. And I'm also saying that if they really had been interested in creating virtual worlds for people to immerse themselves in, making very reactive games would have been the way to do it. But they didn't, and if we're talking about RPG "evolution", Bioware represents a dead end.Bioware has pushed nothing. LARPing happens entirely out of game. To replace LARPing with actual gameplay, you need reactivity - and the last Bioware game that got that right was Neverwinter Nights.
Well BioWare have been immensely successful. So if it's not the tactical combat they've been successful for, what was it?
This is a very happy development. For decades I put up with shit combat and never realized it until a few years ago when games finally started getting it right.
Troubleshooter: Abandoned Children (2020), Dungeon of Naheulbeuk (2020), and Urtuk: The Desolation (2021), among others.
improved as in ripped out the dialogue system?I think Underrail pushed the genre forward as an expanded and improved Fallout 1.
Was there supposed to be something special about Fallout 1's dialog system? If there was I don't remember or miss it.improved as in ripped out the dialogue system?I think Underrail pushed the genre forward as an expanded and improved Fallout 1.