GhanBuriGhan
Erudite
- Joined
- Aug 8, 2005
- Messages
- 1,170
Fanboy!Major_Blackhart said:Actually, it should feel pretty good, cause they'll probably do it right.
Fanboy!Major_Blackhart said:Actually, it should feel pretty good, cause they'll probably do it right.
What the Major said.GhanBuriGhan said:Major_Blackhart said:VD, this game is gonna be so friggin good when you guys finish it. Good luck!
Now, VD, you have your own Hype to live up to. How does it feel?
I'm not. I simply showed you the design we have at the moment, pointed out some issues, and asked whether or not it's good enough, and if it's not, how to fix it. I, obviously, like the current system, otherwise we wouldn't have done it in the first place, but I recognize the flaws in it.FrancoTAU said:Why so hung up on making the beginning so free form?
Elwro Posted: Mon Mar 13, 2006 4:28 pm Post subject:
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Well, maybe you could make it a "choose your own adventure" prelude with nice drawings (like the great concept art...)? Just an idea for something different - it has obvious drawbacks. But for example it would be clear that it's something separate from the main, freeform game and no one would bitch about lack of freedom (I think).
Isn't what we have now better?
Will take a lookHotSnack said:Well, there's a gaping wide hole between the conversation interface and everything else at the bottom. How about using that space to store the chat backlogs (or to just put your dialogue options there)?
Some people will ask you to put your weapon away, like in Fallout. Some people don't care.Also some nitpicking I have is that the models all seem to have their weapons drawn out. It makes sense for some people like that knight, but I would have thought it to be bad form to have your weapon drawn in front of your guild master of the assassins.
I want all kind of comments. Thanks, will fix it.Elwro said:I don't know if you want such comments now or ever, but on screen nr 3 it should be "independent", not "independant".
Please do.I'll think about this whole thing and maybe post sth later...
Transition itself isn't a problem. We can move your character anywhere. The problem is that we can't allow your character to do anything until he/she plays his/her role in the vignette and get the map. It doesn't bother me, all I'm asking is "does it bother you?"Bidjou said:I just tought that the whole problem was the transition between the opening vignette and the inn where the mission happens
I've described what we have and shown some shots. You tell me if I've managed to avoid the emptiness. If you are asking about effects on the game, how you handle the vignette affects your gameplay. For example, the merc can kill the assassin or do nothing. If he does kill the assassin, he gets a recommendation letter and a contact in another town. A knight (remember that "how much force should I use?" question?) can demand the heads of the assassin and the merchant who placed the order and thus piss 2 guilds off, or he can handle it more diplomatically, granting favors he can collect later on.Trash said:The troika vignettes were great, though they felt a bit too empty. Especially in-game. If you manage to avoid this, go for it.
Vignettes are fun. The drawback of having a little less freedom is made up more than enough by the immersion and a fun start to the game. See it as an extension of the introduction, in fact you could do this with the credit's running in between scenes. Remember it's a game, not a discussion about predermitation or free will. Having a defenite different start (and perhaps some different starting quests right at the bat) for each class makes the game much more replayable and fun. Good luck with the game, it's looking better and better to me.
If you are asking about effects on the game, how you handle the vignette affects your gameplay. For example, the merc can kill the assassin or do nothing. If he does kill the assassin, he gets a recommendation letter and a contact in another town. A knight (remember that "how much force should I use?" question?) can demand the heads of the assassin and the merchant who placed the order and thus piss 2 guilds off, or he can handle it more diplomatically, granting favors he can collect later on.
Way to insult your guildmaster as a way of getting paid more. What if the negotiating character doesn't want to be such a smartmouth? And what's more likely, that the guildmaster would go kill someone himself, or that he'd send another assassin? I just don't see how even a playful insult shows how the PC is worth the extra 50 gold, or does the PC know that none of the other assassins would take the job? The flavour text kind of gives me the impression that the room is filled with assassins just waiting to step up and get paid. :twisted:Age of Decadence said:[trading] 250 or you can go and kill him yourself, if you still remember how.
That's a typo, thanks.galsiah said:First, good stuff, keep it up etc. etc.
Second, since you asked for trivial stuff too:
[Disclaimer: British opinions]
Assassin Screen 4:
"...for an assasin guild to stay..."
should presumably be
"...for an assasins' guild to stay..."
[or perhaps "...for an assasins guild to stay...", or "...for an assasin's guild to stay...", but I'd go with the first]
Not to argue with you, but in the context of the question, the reference is to the profession, not to a particular person (i.e. "does doctor know best?"). So, should a/the still be used? Just trying to understand."Does bartender ask..."
should presumably be
"Does a bartender..." or "Does the bartender..."
Ok, thanks. Can you explain the difference between "why don't you" and "why won't you"?Loremaster Screen 8:
"As my apprentice why won't you handle it?"
would be better as
"As my apprentice why don't you handle it?"
Presuming that it's a rhetorical question, "won't" just sounds a little odd to me.
lol. Will fix it.Loremaster Screen 9:
Should "shithole" be "shit-hole"? I think that would be better. It's certainly more readable. Not everyone spends much time at the codex - shithole might not be a word they read everyday .
No. He's a soldier who spent more time fighting than educating himself. His interest in artifacts is more practical than scientific.Knight Screen 10:
Is Lord Antidas supposed to be a posh, educated type?
OkAlso, if you want to avoid sounding-odd-to-the-British:
Mercenary Screen 12:
"...go clean yourself..." is rather in-your-face American "...go and clean yourself..." is English.
As I mentioned before, English is my third language, and my understanding of it was influenced and shaped by the North American language culture, so ...Ideally I'd prefer that games avoided americanisms / englishisms so close to the start. I'm fine with the use of american english, but if possible I'd like to have an impression of the game before I see the equivalent of a "Made in/for the USA" signpost. I'm not suggesting you use "go and clean", since that might seem odd to americans. Just ideally that any american / english specific phrase would be best avoided early on.
What would you suggest?Also, "his fat ass" and "your ungrateful ass out" are american. "Arse" is english.
Again, it's just a detail, but ideally I'd prefer no "ass" until I've got a feel for the game.
There are similarities, obviously, due to the "authority figures" business, but there are differences as well. The thieves guild's GM is in the best position (the business is good), so his attitude and approach are different from the assassins guild's GM who is more forgiving and understanding. The loremaster isn't really a guidmaster as there is no guild, but he has a strong position as his trade is needed (much like a small town's doctor). These differences are shown in other dialogue sequences.On the beginning dialogues in general, I'd say that most of the guildmasters etc., seem fairly similar character types. Is this intended? I guess they probably would be fairly similar, being authority figures in the same town.
I see. I thought you meant something deeper. Yes, every vignette has such choices.For instance, the assassin could have a decision either to deal with the mercenary without killing him - drug him / knock him out... -, or to kill him. This way he can make himself seem like a professional with humanity, or a cold killer.
Agree, that was one of the goals.The main point is that the player should have an opportunity to show what his character is like.
In some dialogue options you have to pay something, so it's nice to see how much money you have.I think the Gold should blend in a bit more. Is it often relevant in dialogue? Is that why it's out on its own?
Alright.Also, another tiny point:
I think "The hall lacks any decoration..." would be better than "The hall is lacking any decoration..."
You're not American? What are you then?Vault Dweller said:As I mentioned before, English is my third language, and my understanding of it was influenced and shaped by the North American language culture, so ...
Fits the character's profession and situation. Some negotiations could be won by a nice approach, some negotiations calls for "go fuck yourself" responses that are properly understood by the "insulted" party. I know you may feel that I'm restricting your character that way, but think of it like that: your characters knows the guildmaster, knows the situation, and the only way to get some extra money is to be a bit agressive. Now, there is a huge difference between knowing what you must do and actually doing it (many people know what to tell the boss, but lack the balls to say it), and that's where your role-playing kicks in.RGE said:Way to insult your guildmaster as a way of getting paid more. What if the negotiating character doesn't want to be such a smartmouth?Age of Decadence said:[trading] 250 or you can go and kill him yourself, if you still remember how.
The latter. The pay isn't the best, so he figures that most people won't jump at this opportunity unless more money is offered, etc.I just don't see how even a playful insult shows how the PC is worth the extra 50 gold, or does the PC know that none of the other assassins would take the job?
Will tweak the color.I guess my real problem is that an orange sun tan looks fake, and that really seems like something that you'd want to avoid in a game of this type.
Will see what we can do.Also, the floor in the knight screenshots looks a bit computery ...
It's authentic, but that doesn't mean much, does it? There are plenty of old maps in every museum.So, this map, does it look authentic?
What would you suggest then? That doesn't imply that I'm ready to kill the vignettes, but I'd interested to hear some alternative ideas.Vignettes seem mostly useful to explain how different types of PCs end up in an otherwise implausible place/situation, but finding an item seems real easy to arrange without a vignette.
I think a/the should be used.Vault Dweller said:Not to argue with you, but in the context of the question, the reference is to the profession, not to a particular person (i.e. "does doctor know best?"). So, should a/the still be used? Just trying to understand."Does bartender ask..."
should presumably be
"Does a bartender..." or "Does the bartender..."
Sure.Ok, thanks. Can you explain the difference between "why don't you" and "why won't you"?
I'm not suggesting you bend over backwards to avoid americanisms. If no other way to say something that fits well with the character presents itself, it's best to stick with what you've got.What would you suggest?Also, if you want to avoid sounding-odd-to-the-British...