Haplo
Prophet
- Joined
- Sep 14, 2016
- Messages
- 6,258
Eh, there are still low hanging fruits to be harvested.Because getting the right mix in rulesets where it was rewarded was a laborious process and/or you had to look them up on Gamefaqs and you didn't really have enough info to evaluate your options. At least with Gamefaqs you usually had some autist who'd played the game in depth but now with Fextradeath et al you've got some ethical journoclown who plays a game a week and is talking out xir's ass.I am not exactly certain how multi-classing is a barrier to entry though. On that line I don't think even Pathfinder is designed around multi classing unless you are extremely fixated on absolute optimum gameplay.These games are now designed to default to single-classing to reduce barriers to entry/replayability.
Multiclassing... isn't really rewarded in these newer rulesets but grognards are set in their ways so keep beating their heads against that wall, usually fruitlessly. Time is better spent learning each class and how to get the most out of its development and mastering party dynamics.
Trouble is, none of them trumps the Extra Attack at level 5 (or 3rd level spells). So you're basically in Act 2 when multiclassing becomes viable. And late in this Act /early in Act 3 by the time it bears fruit.
Then there are strong benefits from starting with certain classes you might actually prefer to add later...
Basically the multiclassing system of BG3 heavily encourages frequent respeccing (which the game freely permits).
Single class is cleaner, has a more clear progression and is more orderly / doesn't feel dirty.
Edit: And is more then strong enough to finish the game.
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