Harry Easter
Self-Ejected
- Joined
- Jul 27, 2016
- Messages
- 819
epeli
That's actually a good summation of the game. I didn't like the combat and tried to avoid, but I liked how you could use your social skills. Problem was: even with the lowest peasant you needed very high stats to get shit done. I would also have liked to stay in the starter town, since there were actually the conflicts that interested me and were everything was connected. Maybe it would have helped, if they build the areas around this starter-hub. But to be fair: the game was over ten years in development and after such a long time you learn a lot, but you won't be able to include all lessons into a project. I see a lot of potential and I hope they will get to used it in the New World, which looks very promising.
That's actually a good summation of the game. I didn't like the combat and tried to avoid, but I liked how you could use your social skills. Problem was: even with the lowest peasant you needed very high stats to get shit done. I would also have liked to stay in the starter town, since there were actually the conflicts that interested me and were everything was connected. Maybe it would have helped, if they build the areas around this starter-hub. But to be fair: the game was over ten years in development and after such a long time you learn a lot, but you won't be able to include all lessons into a project. I see a lot of potential and I hope they will get to used it in the New World, which looks very promising.