There's also Helseth's Signet Ring, that thing is so OP that when you get it the whole playthrough becomes boringRing of Toxic Cloud
Constant:
Reflect - 100%
Resist Magicka - 100%
Resist Paralysis - 100%
Restore Health - 10pts
Restore Fatigue -10pts
The anti-cheese mod makes Helseth extremely difficult to kill, apparently.There's also Helseth's Signet Ring, that thing is so OP that when you get it the whole playthrough becomes boringRing of Toxic Cloud
Constant:
Reflect - 100%
Resist Magicka - 100%
Resist Paralysis - 100%
Restore Health - 10pts
Restore Fatigue -10pts
Didn't stop my sujamma fueled autism from getting itThe anti-cheese mod makes Helseth extremely difficult to kill, apparently.There's also Helseth's Signet Ring, that thing is so OP that when you get it the whole playthrough becomes boringRing of Toxic Cloud
Constant:
Reflect - 100%
Resist Magicka - 100%
Resist Paralysis - 100%
Restore Health - 10pts
Restore Fatigue -10pts
Any anti-magic build just creamed themselves.The anti-cheese mod makes Helseth extremely difficult to kill, apparently.There's also Helseth's Signet Ring, that thing is so OP that when you get it the whole playthrough becomes boringRing of Toxic Cloud
Constant:
Reflect - 100%
Resist Magicka - 100%
Resist Paralysis - 100%
Restore Health - 10pts
Restore Fatigue -10pts
You can install and load all those mods after gameplay mods and they should work just fine.Alright Sigourn, I want to add the following mods to your Sharp list
Ben's Fatigue Rebalance
https://www.nexusmods.com/morrowind/mods/54169
(to make running less retarded)
Ben's Skill-Independent Level-Up Multipliers
https://www.nexusmods.com/morrowind/mods/54029
(because I want to make an extreme hard mode where I only get x1 multipliers on level up)
Kezyma's Mechanics Remastered
https://www.nexusmods.com/morrowind/mods/53606
(because I want to use the Health Regen, Magicka Regen and State-Based Health Increase modules from this mod)
Kezyma's UI Remastered
https://www.nexusmods.com/morrowind/mods/48987
(because it makes item icons look crisp as fuck)
Kezyma's Voices of Vvardenfell
https://www.nexusmods.com/morrowind/mods/52279
(because I like having more voice acting even if it is a little off at times)
Voiced Vivec and Yakety Yagrum - Merged and Improved
https://www.nexusmods.com/morrowind/mods/53098
(obvious)
I would really appreciate some tips on how to integrate these mods into Sharp. Like, where to put them in install order, load order, what programs I need to run again after installation, etc
Huh ok, simpler than I thought.You can install and load all those mods after gameplay mods and they should work just fine.Alright Sigourn, I want to add the following mods to your Sharp list
Ben's Fatigue Rebalance
https://www.nexusmods.com/morrowind/mods/54169
(to make running less retarded)
Ben's Skill-Independent Level-Up Multipliers
https://www.nexusmods.com/morrowind/mods/54029
(because I want to make an extreme hard mode where I only get x1 multipliers on level up)
Kezyma's Mechanics Remastered
https://www.nexusmods.com/morrowind/mods/53606
(because I want to use the Health Regen, Magicka Regen and State-Based Health Increase modules from this mod)
Kezyma's UI Remastered
https://www.nexusmods.com/morrowind/mods/48987
(because it makes item icons look crisp as fuck)
Kezyma's Voices of Vvardenfell
https://www.nexusmods.com/morrowind/mods/52279
(because I like having more voice acting even if it is a little off at times)
Voiced Vivec and Yakety Yagrum - Merged and Improved
https://www.nexusmods.com/morrowind/mods/53098
(obvious)
I would really appreciate some tips on how to integrate these mods into Sharp. Like, where to put them in install order, load order, what programs I need to run again after installation, etc
For UI Remastered, that mod includes its own scroll and journal textures, so skip the mod that adds new textures from my modlist.
Huh ok, simpler than I thought.
And just rerun the finishing touches steps presumably?
The less mods you use the better
Focus on light mods with big organic gameplay impact. For graphics you need like 3 mods
So you chose V as the hotkey for the shader config, I need to change it. How?Huh ok, simpler than I thought.
And just rerun the finishing touches steps presumably?
When you know the structure of Morrowind files and plugins it is somewhat easy to tell when a mod will conflict with one another.
Rerunning the finishing touches is a good idea, yes. No need to regenerate distant land in this case, however.
Crisper icons are nice, but man, Morrowind having borderless windows is just wrong on every level.Kezyma's UI Remastered
https://www.nexusmods.com/morrowind/mods/48987
(because it makes item icons look crisp as fuck)
Yeahhhh not all of the changes are what I'd go for honestly, but as you say I can't live without those icons anymore, too niceCrisper icons are nice, but man, Morrowind having borderless windows is just wrong on every level.Kezyma's UI Remastered
https://www.nexusmods.com/morrowind/mods/48987
(because it makes item icons look crisp as fuck)
i thought that you are running with 200+The less mods you use the better
Focus on light mods with big organic gameplay impact. For graphics you need like 3 mods
i thought that you are running with 200+The less mods you use the better
Focus on light mods with big organic gameplay impact. For graphics you need like 3 mods
If you're on openmw, yeah... On MWSE you get a lot of crashes...Funny enough Morrowind is the only game i remember where you can put 200+ mods and it doesn't make it CTD like motherfucker every 30 minutes. Game is a miracle.